💻 - See How a CPU Works

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The CPU short for central processing unit is like the brain of the computer and once you understand how it works

You'll understand the computer as well. Let's remove the cover of the CPU and zoom in to see what happens inside

there are lots of different wires carrying information around the CPU this particular CPU is called the

6502 and was used in computers like the Apple 2 and the Commodore 64 as well as in the original Nintendo Entertainment System

This simulation of the 6502 can be found online at visual 6502 org in

Every CPU there is a particular wire that turns on and off at a steady rate to help keep everything in sync

That wire is called the clock and the clock in this simulation is turning on about twice a second

Modern CPUs are measured in gigahertz

giga meaning billion in hertz meaning times per second so the clock in modern cpus turns on several billion times per second

That speed is what allows cpus to do very complicated things very quickly

However, what the CPU does during each clock tick is actually very simple and something. We'll look at more in this video

For now we'll zoom back out and put the cover back on

The CPU and your computer might be manufactured by a company like Intel or AMD

But the type of CPU we're going to look at today is called the Scott CPU

The Scott CPU doesn't actually exist except as a design in a book called

But how do it know by john scott the design of the scott cpu is copyrighted

And it's being used in this video with john's permission

The book is available at but how do it no com?

This is a great book that goes through each of the components in the CPU very slowly without using a lot of overly technical

Jargon, if you've been looking for a book that explains how a computer works. I would highly recommend this one

So let's flip the CPU over and look underneath

You'll see a lot of pins sticking out that allow the CPU to take in information and send it back out

The CPU fits into what's known as the motherboard the motherboard allows all the components in the pewter to connect to each other

So we'll flip the CPU back over and plug it into the motherboard on

The right of the motherboard is a place for something called RAM RAM is short for random access memory

And it just contains all the data that is being processed by the CPU

Let's learn a little bit more about RAM by looking at how the CPU and RAM interact

For now well remove the wires on the left and move the motherboard over to make room for the RAM chip

Ram consists of a list of addresses and at each of those addresses is a piece of data

the CPU normally requests and processes each piece of data from RAM in order one after the other

However, if the CPU is instructed to pull data out of order it can do so that is why it's called random access memory

The data can be accessed randomly if it needs to be although normally. It's accessed in order

When the computer first starts running a program it sends an address to RAM to begin retrieving that program

The RAM address just consists of a series of ones and zeros representing on and off wires

Ram doesn't do anything with that address though until the CPU also turns on the set or the enable wire

If the enable wire is turned on Ram automatically sends whatever piece of data is at that address back to the CPU

That data is then processed by the CPU accordingly

Once the CPU is finished processing that piece of data it then sends another address to Ram

Turns on the enable wire and gets the next piece of data from Ram this process happens over and over again inside the computer

If the CPU needs to save data to Ram it outputs an address

Output some data, and then turns on the set wire

The RAM will then overwrite the data at that address with the new data

But what is that data inside Ram because it just looks like a bunch of ones and zeros

Well, it's made up of different things some of the most important pieces of data in RAM are the instructions

Instructions just tell the CPU to do different things

There are also numbers inside that data. These are numbers that you might want to add together compare or simply process in some way

Another thing and this is kind of weird that is in the data is addresses at

Particular memory addresses in RAM the data itself is also an address

These addresses can be used for various things

For instance if you want to output a number to an external device you have to know the address of that particular device

Do you want to send data to the printer, or do you want to send it to the monitor for instance?

There are also letters stored in RAM if you want to show some text on the screen

You would actually store it as a bunch of ones and zeros and RAM

Each letter is stored as a particular combination of ones and zeros according to a character code these character codes are arbitrary

Someone just decided that this is a lowercase a and this is an uppercase G for instance

So that's what's actually in the data inside Ram now

Let's go back to seeing the data is just a bunch of ones and zeros and we'll now move the RAM chip

into the RAM socket on the motherboard

We'll then group the RAM addresses and data together

Pull the CPU out of the motherboard and look at what's called the instruction set of the CPU

As we saw earlier some of the pieces of data in RAM are instructions and each CPU has its own set of instructions that it

Understands so there might be a load instruction which loads a number from RAM into the CPU

After a couple of these load instructions there might be an add instruction that adds these two numbers together

After an add instruction might be a store instruction, which saves the result of that addition back out to RAM to be used later on

There might also be a compare instruction after some load instructions, which compares two numbers together to see which one is larger

or if they are the same

the compare instruction can be very useful when used in conjunction with what's called a jump if

Instruction as we saw earlier the CPU generally requests each piece of data from RAM in order one after the other

Sometimes though the programmer wants to jump to an out of order ram address to process some other instructions and memory

The jump if instruction checks to see if a certain condition is true before it jumps

It uses the results of the compare instruction to make this decision

There is also a regular job instruction that jumps no matter what?

finally there is an out instruction and an in instruction these will output data to an external device like a monitor or

Input data from an external device like a keyboard

These two instructions are often used in conjunction with an address like we talked about earlier

There are some other instructions in the CPUs instruction set that these are some of the more commonly seen ones

So as we saw the data in RAM consists of things like instructions

numbers addresses and letters

So let's go through a program. That would use this instruction set to play a guessing game

So it would load a number like nine into the CPU

Let's say that the programmer decided that that was the right answer

So he went ahead and put that number into RAM and then comes an end instruction to retrieve the user's guess after

The in instruction is the address of the keyboard so we can know where we're getting the data from

Next comes a compare

Instruction that checks to see if those two numbers the one saved by the programmer and the one entered by the user are the same

Following the compare instruction is a jump if equal instruction which will jump to another address in RAM if those two numbers

We just talked about are the same

the jump if equal instruction is immediately followed by a new RAM address if

The two numbers are the same

The CPU jumps to that new address to begin processing its next set of instructions from there if the two numbers are not the same

Then the computer ignores the jump if equal instruction and the corresponding address and just keeps going

Following the jump to address comes an out instruction with the address for the monitor, then the letter capital G

And then below that would be the letters U e

SS. Space again, so guess again

So if the user guesses the wrong number the program would tell him to guess again

And then jump back up to the in instruction to retrieve that new guess and then process these instructions all over again

By the way the in and instructions used here have been simplified somewhat, but you'll find them covered in more detail in the book

So now let's briefly take a look inside the CPU itself to see how it would process an instruction

as we saw earlier

This is the inside of the 6502 CPU

Let's take away the 6502 wiring and see what's inside the Scot CPU

The first component is the control unit which is kind of like a captain in the army

it receives its orders from RAM in the form of an

instruction and then breaks that instruction down into specific commands for the other components

One of the most important components under the command of the control unit is the arithmetic logic unit or ALU for short?

The ALU is what performs all the mathematical operations inside the CPU such as addition subtraction

Or even comparison like we saw earlier

The arithmetic logic unit has two inputs will label them input a and input B and assume

They are two numbers from some previous load instructions

Now we might want to add those two numbers together

The control unit receives that instruction from RAM and then tells the ALU what type of operation to perform

The ALU performs the operation and then outputs the answer

Sometimes though depending upon the type of instruction the output from the ALU can actually be ignored

For instance if you have a compare instruction the ALU doesn't need to output an answer instead

It just needs to tell the control unit how the two numbers compare to each other

for this the ALU uses

What are called flags and they help the control unit decide what to do when it receives the next?

Instruction like jump if which we'll see later

For now though. Let's say that we are working with an instruction that does produce an output. Where does that output actually go?

well the eight wires coming out of the ALU would actually run to what is called a register a

Register is a very simple component whose only job is to store a number temporarily

registers act just like RAM except

They are inside the CPU making them faster and more useful for storing a number temporarily Wow instructions being processed

When the ALU sends the output to the register it won't actually be saved until

the control unit turns on the registers set wire

The set wire is just like the one we saw earlier for RAM

When the set wire is turned on the register saves whatever number is on its input wires

Once we have the output saved in the register though. How do we get it back out?

Well when we are ready to move a number out of the register we need another control wire called the enable wire

That also runs from the control unit to the register as soon as the control unit turns the enable wire on

The register will output whatever number is saved inside

the output wires of the register then connect to what is called the CPU bus a

Bus as we saw earlier on the motherboard is simply a group of wires that connect multiple components inside a computer on

The bus are some other registers with their own set and enable wires

These may have numbers from previous instructions already saved inside

so the control unit will then turn on the set wire of the

Particular register that it wants to save that number to and that number will be saved in that register

Afterward the control unit will then turn off the enable wire from the first register and clear the bus

The four registers at the top are just used for storing numbers between operations

So they have output wires that go directly back onto the bus

So now we have moved a number from one register to another just by turning some wires on and off

That's the advantage of the bus easily moving numbers between components

The disadvantage of the bus is that you can only have one number on it at a time

Because of this limitation the arithmetic logic unit uses a temporary register for input B

When the control unit is processing an instruction involving the ALU it will move one of the inputs to the temporary register

The temporary register has no need for an enable wire since it only outputs to the ALU and doesn't conflict with any other registers

The other input to the ALU comes directly from the bus

The control unit will enable another register and that number will become input a to the ALU that

number stays on the bus until the ALU is finished processing the instruction and

So now there are two inputs to the ALU and we're ready for the ALU to perform an operation

As we saw earlier the control unit knows what operation to tell the ALU to perform

Because of the instruction it receives from rim

The instruction itself is an another register called the instruction register

By the way the input wires from the bus won't affect this register since the instruction was already saved in a previous step

This register like the temporary register, also has no need for an enable wire since it just outputs to the control unit

Based upon this instruction the control unit then tells the ALU what type of operation to perform

So let's say the instruction. We're processing is a compare instruction with the compare instruction

We're not interested in the number that is output by the ALU

We only want to know how the two inputs compare to each other

For that we use the flags that we talked about earlier

Each flag is just a wire that turns on or off depending upon whether or not a certain condition is true

Inside the Scott CPU there are four flags, and we'll look at two of them now

The a is larger flag will turn on if input a is larger than input B

if the inputs are the same

Then the equal flag turns on and if both of these flags are off that means input B is larger

But in this case the equal flag is on so that means both inputs are the same

Once the compare instruction is over. We still need to use the flags for the next instruction

So we'll save them to a register that only has 4 inputs and four outputs one for each flag

Once the flags are set into the flags register the CPU is finished with the compare instruction and it can then request the next

instruction from REM

generally the next instruction after a compare instruction is a jump if

instruction this combination of a compare and a jump if instruction by the way is very common in


Anytime there is more than one possible path through a program the computer is using these instructions to tell it which way to go

So now that we're finished with the compare instruction and our flags are saved in the flags register

We need to tell RAM that we're ready for the next piece of data in this case the next instruction

So inside the CPU another register that is very important is what's called the instruction address register

The CPU uses this register to know where the next instruction should come from in RAM

When the CPU is ready for the next instruction it enables the instruction address register onto the bus

eventually the instruction address will flow to RAM

But it doesn't get there directly there is an intermediary register called the memory address register

Whose only job is to tell Ram what memory address the CPU wants next since it won't always be an instruction

Once the instruction address is set into the memory address register it has automatically sent to RAM since the memory address register

Doesn't have an enable wire the control unit then turns on the enable Ram wire and RAM

Automatically sends back the data at that address which in this case is an instruction

That instruction is then saved in the instruction register, and the control unit begins processing it in

This case it's a jump if equal instruction, which checks to see if the equal flag is on

It does that by running one of its wires and the equal flag wire into a NAND gate

If both inputs to the and gate or on then the output wire turns on as well

This output wire will then trigger the jump that

jump eventually retrieves the next piece of data from RAM

Which happens to be an address and move it into the instruction address register

when the jump if equal instruction is over the CPU then processes the instruction at that new address at

That new address, maybe some instructions that output the text you guessed correctly onto the screen because now we know that the user guessed correctly

So we'll add the final four wires to our CPU which are used to control the external devices like the monitor and keyboard

We now have a nearly complete picture of what the Scotts CPU looks like

Data moves around inside the CPU using the bus and is stored in each register according to how that data is going to be used

Each instruction that we have seen can be processed by the Scott CPU in about 6 clock ticks

Modern CPUs can process multiple instructions per clock tick meaning that the computer you're using to watch this video is likely

processing tens or even hundreds of billions of instructions per second

that phenomenal speed is accomplished by using more than one of each component and

Making sure that all the components are active as much as possible

This makes modern CPUs much more complicated than the Scott CPU

But they are still fundamentally doing the same things as the Scott CPU

So now let's zoom back out and we can see all the wires that run back out to the pins on the chip on

The right are the set RAM and enable RAM wires on

The top are the RAM address wires on the bottom are the data wires that run to both RAM and the external devices

And on the left are the input/output control wires

So let's zoom back out to see the rest of the chip

And we'll put the cover back on the CPU and put it back in the motherboard

Using the ports on the Left we can now plug in the cables that connect our monitor and our keyboard

Each of these ports has an address and that port address is what the CPU uses with an in or an out instruction

That port address by the way is sent using the data bus since the address bus in this computer is only used for RAM

So we'll zoom out to see how the motherboard fits inside the computer case in the computer case is the last component

we'll look at which is the hard drive as

Soon as the power to the computer is turned off all the data and RAM is lost so you have to have a way to

Store it more permanently for that we use a hard drive

Inside the hard drive is a spinning disk covered in tiny magnets with a small metal arm floating above it

The arm moves around to the different parts of the disk where a different data can be stored and retrieved

The disk and the arm generally move very very quickly, but nowhere near as fast as the CPU can process data

For this reason all the data from the hard drive must first be moved to RAM before it can be processed

So we'll put the hard drive back inside the computer and zoom out here. We can see the program

We just ran and the message telling the user that he guessed correctly

So now you've seen the very basics of how a computer processes information

You'll find much more about the Scot CPU in the book at the website, but how do it know comm?

Also, there are a few small differences between the book and the video

But those shouldn't detract from your understanding of either you can find a list of these differences in the video description. Thanks for watching.

Whatever you do, work at it with all your heart, as working for the Lord, not for human masters -Colossians 3:23