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10 Steps to Getting Started With 3D | Photoshop Tutorial



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hello everybody welcome into this Adobe

Photoshop tutorial brought to you as

always by Chuck vidcom you saw the title

up there right we're talking about 3d

today particularly ten things or 10 like

steps that you probably should go

through and know a little

something-something about I just ten

things are gonna get you up to speed in

terms of using 3d and Photoshop today

help get over like the scary feeling or

the I don't know what the heck's going

on and they're kind of feeling you know

all that kind of stuff that that's just

no fun and before we get going

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further ado let's jump into this video

alright so ten things you need to know

about before you get started or as

you're getting started in Photoshop

particularly with 3d now first and

foremost any number one thing is hey can

I even create stuff in 3d in Photoshop

well number one if you're using

Photoshop cs6 you need to have Photoshop

extended if you have Photoshop CC

everything is wrapped into one beautiful

little package now here's a little

little speed bump if you will

back in late 2012 Adobe released a

Photoshop CC update whose thirteen point

one or thirteen point 0.1 or something I

don't know I can't keep track of all the

numbers it was late 2012 in which Adobe

started saying if your computer does not

mean X Y & Z standards despite the fact

that you're paying for full CC you're

just not going to be able to use the 3d

stuff so let's look at some of those

requirements right here right now look

at this this is the fun stuff

right we just have regular old system

requirements but look at this there's a

little footnote snuck in down here 3d

features are disabled on 32-bit

platforms so if your operating system is

not 64-bit 32-bit platforms and on

computers having less than 512 megabytes

of VRAM or video RAM you may need a

dedicated graphics card as basically

what this is saying

with more than 512 megabytes of VRAM

video features are not supported on

32-bit windows systems so windows are

out in the cold when it comes to video

we don't care about video though right

now also down here look at this graphics

processor requirements features

requiring the graphics processor the GPU

the video card GPU if your graphics

processor is unsupported or its drivers

defective the following photoshop

features won't work well it's at the top

of the list 3d so you may want to come

to this website here I will throw this

link in the description to this video so

you can check this out now this is just

right here today when I'm recording this

video presumably in a year three years

five years ten years from now these

system requirements will change and

everything about Photoshop will change

as well so you want to make sure that

before you get started with 3d in

Photoshop you can actually create 3d

stuff in Photoshop and Photoshop will

allow you to create stuff in 3d in

Photoshop so next up we have the 3d

workspace now we can just come up here

to our workspaces drop them and you and

choose 3d and the whole workspace

changes now we get this cool 3d objects

layers panel we have a regular layers

panel we have got the properties panel

which opens up to be a lot larger you'll

see why this becomes a lot larger in a

little bit but the important thing about

3d workspace is when you're in 3d

workspace you're going to be able to

actively grab and adjust and rotate and

move your 3d objects

so if you render or finish your 3d

project and you don't want to

accidentally mess things up or have to

re-render a project and rendering can

take a long time you want to make sure

that you get out of your 3d workspace

and don't mess around on 3d layers so

you do that up here under workspaces or

of course window workspace and just get

out of 3d I have a Tut vid workspace

that's me you can create a custom

workspace or go with the good old

essentials workspace so getting in and

out of the 3d workspace is pretty

important now let's talk about creating

a simple 3d object from scratch I'm

going to shut off this 3d text layer and

beautiful graphics right just some nice

black 3d text I'm going to go to my 3d

panel here and you can see we've we've

really got some sparse options here new

3d layer from file we could load a file

get more content which will take us out

to a website where we can download some

3d content a lot of the good stuff or

virtually all the good stuff you got to

pay for and then all this stuff that's

grayed out there's really one simple

thing we can do here that's let's just

create a new layer something that's not

the locked background layers create a

new layer let's call this 3d object I

don't know we don't even know what we're

creating it let's go back to the 3d it

drop that on you hey look some some new

stuff opened up new 3d extrusion from

selected layer now there's nothing on

the selected layer so not much is really

going to happen there I'm more

interested in this new mesh from layer

we'll talk about post cards in a little

bit depth Maps we're not really going to

get to the the 3d features in Photoshop

are so deep there's so much here it's

really a powerful feature set and it's

really not even a full-fledged 3d editor

you know like the big bad boy 3d editors

but a lot of impressive tools here let's

look at the mesh presets we got all this

cool stuff cone cube rap cube cylinder

donut let's create a donut here just

because hey who doesn't love donuts and

look at this Photoshop says hey look

you're about to create a 3d layer and

also would you like to switch to the 3d

workspace well you know what Photoshop

yes I would because we're about to go to

town creating some 3d stuff and look at

this we've created a 3/12 3d blob it

really doesn't look like too much like a

donut here but if I rotate my view I can

tell yep that's definitely a donut we're

going to talk about this 3d view thing

in just a second for now I'm going to

right click on my little widget here and

just return to my default View mode

before we really go any further guys I

want to remind you like I mentioned in

the open you can pick up a copy of my

course all about advanced Photoshop

stuff geographic designer absolutely

going to love it if you're not

interested in picking up the course

that's why I keep this little sort of

reminder super short click the link if

you're interested otherwise let's get

back to the tutorial all right so like I

mentioned the properties panel really

fills out with a lot of stuff when we

get here into the 3d workspace we

actually have a 3d object just for the

sake of it let's go and look at our

layers panel you can see that this 3d

object is a 3d layer it's got that 3d

cube there you can see it's displaying

like something called textures and

diffuse an image based light and all

this jargon and stuff we're not going to

worry about any of that stuff right now

we're going basic here let's learn about

this a little bit so here in the 3d

panel we have some interesting things we

have an environment option you can see

here where this looks a lot looks really

weird we're not going to mess with the

environment too much here

we have the scene options you can see

all these different options that have to

do with the scene we have a current View

mode now the cool thing about current

view is when you're working with the 3d

camera you're not moving the object

watch the ground plane here right all

this grid when I rotate my view mode I'm

not moving the ground I'm just changing

the way I'm looking at imagine I'm a guy

on the ground right here with a jetpack

and I lift off whoops i just

right-clicked and I lift off I would

have this view of the cone I haven't

moved the cone my position with respect

to the cone has changed and that's

exactly what's happening here so I've

got a car or something and I'm driving

around this donut right the donuts not

actually moving I'm moving in the car my

position with respect to the donut is

changing ok so that's something to

remember now if we use this little

widget down here we can right-click on

that and we can quickly get to any

number of different views of our object

we can look at it from the top down look

at that boom that's your donut from the

top down we say you know we want to go

back to the default view point which is

kind of looking at it straight on we can

choose default and we're back to our

default view point that is super helpful

right click and move around or change to

a different viewpoint because a lot of

times it can be very difficult if you

navigate to this position

I want to get back to that ground plane

view mode it can be a pain in the neck

to get back to exactly where you were

simply right click default BAM you're

right back to your initial default view

point to check out your three object

however you wish

moving down the 3d panel we have our

actual donut we can select and now

what's happened is all of our move tools

have changed so if I click and drag I'm

not changing my viewpoint look at this

I'm moving the actual 3d object now so

as I do this I I stay still and the 3d

object moves right so I can do that I

can use the move tool here to move it

around in my scene I can move it closer

to me I can move it further away I can

do whatever I want with it I'm going to

undo a bunch of times here to just bring

my 3d shape back to the way it was now

up here on our properties panel you can

see that we can do stuff like a cast

shadows or have it not cast shadows so

or catch shadows and star and cast

shadows as well and you can see the

little shadow around the base of our

donut goes away that's kind of cool we

also can choose coordinates and

coordinates are sort of a manual way to

move your object around so you can move

it on the x y&z axis so if I want to

change this along the z axis I can maybe

set this to a thousand right it's going

to sort of shift it closer to me or I

can go negative one thousand to push it

away from me or go negative ten thousand

to really push it away from me so a lot

of cool stuff you can do there if you

know precisely like oh I need to rotate

this you know a hundred degrees along

the y axis was not I'm not going to do

100 there

let's just let's undo that real quick

let's reset that and go back to our

coordinates and let's say we want to

let's rotate it along the X this might

be a little bit easier here let's go

like 75 degrees along the x axis you can

see how it just flips the donut up so if

you know you have a certain degree

amount that you're looking to set this

you can you can very easily do that here

in your coordinates section of the

properties panel now that's when you

have the donut selected if you want to

change how you're looking at the donut

again you want to go back and choose

your current view option and I just

really want to stress this because

working with your current view versus

the other objects in the 3d panel is

really really important you can also

adjust the light so you when you create

a 3d object you get one infinite light

you can drag this light you can you know

change the way that the light is is cast

in your scene you can make the light

blast

right in your object more straight

downward on your object you can straight

up move the entire light now you see

when I deselect that light or delight'

go well if we look here at a 3d layer

I've actually selected current view I

want to go back to my light I can you

know I can grab and move the whole light

if I want there's all kinds of things I

can do here oh by the way we can come

down here to the bottom of the 3d layer

and we can create new lights we can add

a new infinite light we can add a point

light or a spot light you can play

around with those we're not really going

to get into all them in this tutorial if

I grab a second infinite light and I can

really blast living daylights out of the

top of my donut let's go to current view

and let's look at the top of this up

make sure we grab we've got all these

different 3d tools up here in terms of

moving and looking at our objects

differently so let's let's just look at

the top of our donut we can see it's

very very bright white the bottom is

very dark because there's no light

coming up through the ground so let's

just right click here on our little

widget doodad and go back to our default

View mode I don't like that second

infinite light so I'm going to select it

and just click the garbage can icon here

get rid of that second light let's just

keep our initial infinite light so

there's so much you can do here in the

3d panel and the really important thing

is differentiating between when you're

changing how you're looking at your

object right working with that 3d camera

as it's called or working with the

actual 3d object so let's go back to our

layers panel here I'm going to delete

this 3d object I'm just going to select

that layer click on the garbage can boom

it's gone we're still on a 3d workspace

that's fine

because let's go ahead and create this

text this 3d text to actual 3d you can

use this technique with text layers with

shape layers any object you have really

we're going to go 3d new 3d extrusion

from selected layer hit OK and you can

see that Photoshop has created this

3-dimensional text from our our little

you know 3d flat text and Photoshop

we're back in that 3d View mode we have

all this crazy stuff going on we can

change the extrusion depth here in this

case we didn't have this with the donut

but the extrusion depth if I right-click

on this and I go and look at the left

side of the text you can see this is

just the face of the text is over here

the extrusion is the length of this so

right now it's 681 or Vice short and

it's like 250 you can see the extrusion

is just much less it's it's much more

narrow or it doesn't go as deep or as

far back if you will let's right-click

and return to where

default view point and we can see we

still have our 3d text look in the way

it looks so now what if we want to

change the color of this 3d text what if

we want to make it like red or something

like that well here in something like

this 3d text because we have this

extrusion we have a bunch of different

what are called textures or materials

here so we've got our 3d front inflation

material this is the actual front

material the very front face if this was

a neon light fixture this is the piece

that goes on the front we could select

it we could just come up here we could

choose any number of presets or even

goes like this is gold preset you can

see there announces gold craziness would

go with like a different kind of gold

with texture let's just go with that

just for the sake of it we can change

the color of it but you can see up here

diffuse orange with these presets

getting into changing them is a little

bit more complicated so I'm not going to

mess around with that here we're going

to leave it the way it is but let's say

we want to make the sides a different

color well we have this 3d front bevel

option and that is for when we actually

add a little 3d bevel to the text which

we don't have right now so this isn't

really going to do anything for us we

have our extrusion which is the actual

sides and then there's the bevel back if

we add a bevel to the back of the text

and also if we want to add something to

the back of this text itself so the back

and back bevel tho adding textures to

those it's not really we're not really

going to use it for our text because it

the 3d text at the end of the day is

going to end up being more of like a 2d

application people are going to see in

the 2d environment but if you're

creating a real-deal 3d environment

where the back of an object needs to

have textures you're you know building

something like shape or a little house

or something you have the ability to add

textures and color and everything to all

these different layers so let's go to

our extrusion material level here and

I'm just going to go with the fuse and

I'm going to change the color here to

like red so I'm going to hit OK and you

can see here we have this red diffusion

now the reason it looks all dark up here

is just because of where our infinity

light is we're casting some heavy

shadows and that's you know that's fine

we could always go to our infinity light

and we could well we could say hey look

no shadow and you can see while the

shadow on the ground goes away we could

take away some of that light intensity

but that's going to really kill off some

of what's going on with our text but

probably the easiest way to just quickly

go in and change that is coming here

into the actual 3d extrusion material

and go to the illumination option here

and we could just make this like a

darker red something like that so still

going to fit within our color scheme

here

and we do still want there to be a

little bit of a color difference there

go ahead and hit okay with that and

we've got our 3d text actually what I'm

gonna do is come in here and we'll

choose a preset let's go with like this

gold preset to give our our extrusion a

similar color to the front so at least

it looks you know kind of like it

belongs now one more time I just want to

go over moving this object so if we want

to move this object to remember we have

to differentiate between the 3d object

and the camera now I didn't really spend

much time on these tools up here earlier

you can see it says 3d mode we've got

these tools if I hover over the tools

you can see the first one is going to

give me a tooltip orbit the 3d camera

roll the 3d camera pan 3d cameras slide

the 3d camera or zoom the 3d camera but

check this out we've been selected we're

selected we've selected excuse me a

texture inside of our 3d object but if

we actually explicitly select the 3d

object look at the look at what these

change to rotate the 3d object roll the

3d object we're no longer talking about

the 3d camera we're talking about moving

or zooming or scaling in this case the

3d object I select this tool we scale up

our 3d object or we scaled down our 3d

object and look at that look at how it's

lifting off the ground so it's sort of

loading in midair now that's pretty cool

we can select that 3d object and we can

do more manual movements this widget

here you can use this to you know rotate

it as well it can be kind of tricky

using this and getting exactly where you

want to be in terms of like alright

right there is where I want my text to

be the more you play around with it the

more you're going to be able to kind of

figure out what it does and how it works

but a lot of times honestly when you

select this 3d object it's really really

simple to just come up here to the

coordinates icon in the properties panel

and do things a little manually now in

this case I don't know that I really

want to change this too much maybe I

want to sort of pitch it forward or

backward one or the other way so let's

just to pitch it backward a little bit

like this but then I don't want it to be

up off the ground like this I want it to

be right on the ground

so look at this there's a move to ground

button we can go ahead and hit that and

it's going to drop this guy right down

so it's sitting right on the ground

exactly perfectly as a 3d object should

be so moving objects around by numbers

is extremely helpful it's so useful it's

it's great to go in and do when you're

getting frustrated and you just can't

quite figure out why your 3d objects not

sitting exactly where it needs to be or

you want to make sure that there's

absolutely no pitch on it at all make

sure that X there will be set to oh I'm

sorry not the X we'll set that back 250

we want to make sure the rotation X here

is not set to 10 degrees but 0 and we

have just 3d text looking straight on as

though it's been planted on the ground

right in front of where we're looking so

let's drag in or well we'll just open up

an image file here I'm going to jump out

to my finder I'm going to right click on

this image here let's just go open with

Photoshop and it's going to open up this

photo of London here and I'm going to

size it down we make it quite a bit

smaller just so we don't have any issues

in terms of a massive file size bogging

down my system or anything I'm going to

go 1400 by 787 here go ahead and hit OK

and one of things we can do with a flat

image like this we're still in 3d View

mode here I'm just going to right click

and choose layer from background just to

unlock this real quick and then we'll

right-click and we're going to convert

this not to new 3d extrusion from

selected layer but rather let's convert

it to a 3d postcard so a 3d postcard is

a great way to take a very much 2d

object and move it into 3d space you can

use a postcard to take a 2d object like

this and move it into 3d space and allow

it to interact with other 3d objects

with which you're working you can just

do something like I can select this

let's go to our 3d panel there it is

right there layer 0 mesh and I can do

something like just rotate the image any

which way I want in 3d space so let's

say I'm like yeah just want I wanted to

look like an image just hanging out in

actual 3d space just like that now I'll

take my camera here and we'll zoom the

camera out a little bit oops I don't

want to do that I'm going to zoom the

camera out look there we go and there we

go it's just like we have an image just

sitting in 3d space right I'll move my

camera around a little bit there we go

we adjust it just like that that's

exactly what I want I can go back and I

can see here on my layers panel that

it's actually doing the stuff to this 3d

layer and if I get out of 3d workspace

here go back to like I don't know my Tut

vid workspace the image is what it is I

create a new layer here and you know

it's just an image that's been rotated

actually in 3d space so 3d postcard can

be really useful but not only can be

useful there it could also be useful in

an instance like this with our text and

I actually just did a tutorial

very similar to this but we're going to

just sort of do a very very quick

recreation they create a new layer

underneath my 3d text and I'm going to

fill this layer let's just fill it with

black let's go edit fill

you don't actually let's fill with 50%

gray we're going to go contents 50% gray

hit OK

and I'm going to right click on this

layer and I'm going to choose to convert

it to a postcard it's going to say hey

look you're going to switch it to a 3d

layer you're going to switch 3d

workspace yep cool no problemo

and what you can do is we now have an

actual 3d object the 3d text the

postcard is an actual 3d object as well

but it's more or less a 2d layer on a

like a 3d plane or a 3d plane with 3d

properties something like that I can't

remember the technical description is

but it's something like that it's a 2d

objects being brought into 3d space we

can take these two 3d layers select them

both to select the bottom layer command

or control down your shift key and click

on the top layer and then we just go 3d

merge 3d layers and you might think oh

no a lot of damage what's going on but

look at that it's still a 3d layer it

looks a little funky now but that's

because if we go back to our 3d the

panel here we have a couple things we've

got this 3d text we also have this 3d

mesh which is our background so I'm

going to go to my current view and let's

just right click on this and choose to

view this from the left you can see that

our text is actually kind of sticking

like through the background let me just

rotate my camera a little bit you see

that the background is a very thin it's

a 2d image that's in 3d space this is a

thin sliver in there and our 3d text is

actually punching through it well we can

do something like select the 3d mesh

over here in our 3d panel hold down our

control key and also select the other 3d

object to text and use like this align

to the left edge option up just in the

basic move tool and it's going to align

that postcard to the very base of our 3d

text we can simply right click on our

view over here go back to default view

mode and here we are back where we are

now you might say hey look what happened

to background why is there a white

border well remember in real life in 3d

space in actuality when something moves

a little bit further away from you it

appears a little bit smaller and this

background just moved a little further

away from us so let's go to a current

view and we'll just zoom our 3d camera

in a

that so grab this tool up here to just

zoom the 3d camera and let's just zoom

it in just like that until you know

everything is just filled with grey

again now once you've done something

like this you might be thinking okay

what's the big deal I don't I don't

understand what's so great about this

well what's going to be cool about this

is when we render this and this is going

to be the next or the last I should say

of our of our 10 steps to getting

started with 3d and Photoshop when we

render this object out it's going to now

be able to interact with this background

with this gray background yellow color

we reflected onto this grey background

it's going to just work as though it's

one full 3d scene so how do we render

this well you can render at any time by

hitting this little render icon right

here or you can go up here to 3d render

3d layer right

you can also or it's important I should

say to go to the Photoshop preferences

this is Photoshop photos photo shop

preferences 3d or on the windows of the

Edit preferences 3d and you have this

option over here ray tracer the higher

quality your ray tracer threshold is the

less grain there's going to be in the

final render but you start putting this

up as high as it goes you know to like

let's say we put a ray tracer at 10 with

my computer even the render this small

file will probably take 45 minutes no

kidding that's just what it would take

with your with your rate ray set to 10

so we'll knock this down to like 4 to

try to blast out this I don't really

care about it being like crazy high

quality right now we're just doing this

as an example and I'm going to go ahead

and hit OK and now I would have to

render this object so I'm going to a 3d

render 3d layer and I'm going to speed

this tutorial up now I'm going to let

this bad boy render and you're ready

beginning to see how the yellow color

and light is going to be reflected onto

the gray the gray poster background that

we created to be around this text and oh

by the way before I speed it up or maybe

I'm already speeding it up while I talk

over this you're going to get this

little this little window down here at

the bottom from the bottom left part of

your screen that is a little tool to

pop-up window that's going to say hey

look render progress can be found below

and eventually it'll populate and tell

you hey like 6 minutes to go or

something and at any point you can click

the Escape key to cancel the render and

it's not going to destroy

the progress is just simply going to

stop the render where it is at whatever

quality it is so with all this grain

that you see you know or all the grain

there was at the very beginning of this

render we could just stop that render

dead in its tracks right there and say

ooh that's not what I'm looking for I

need to go back and tweak it and adjust

the colors a little bit more or adjust

the positioning a little bit more or

whatever it may be you can do any of

that very very quickly and easily we'll

just let this render finish real quick

and take a look at the final finished

result and as you can see here if we

just zoom in and take a look you can see

it's pretty grainy but you know it

rendered relatively quickly it only took

a couple minutes to render this file out

but you know it's definitely not

finished quality but we can definitely

tell how the 3d object is shadowing and

blending with this 3d postcard we

created it's a totally different effect

than if we just render the 3d object

without a postcard so sometimes you

might want this effect like your 3d

object with 3d text or a shelf or

whatever it is you're creating looks

like it's actually mounted in 3d space

if I go to my layers I create a new

layer here and we do whatever with it

you know we throw in a justement above

it let's go back to my cutted workspace

and we throw I don't know a throw a

gradient map over it or something and

give it one of these crazy colors and

say like a set this to soft light

instead and then we get this you know

all these color effects we could do

something simple like that and it's

going to work with the 3d layer as you

can see and we're not going and tweaking

and adjusting and messing up the 3d

layer to the point where we have to

re-render it now we have rendered it and

we want to go and play with the 3d layer

more let's jump back into 3d space so we

can get to our 3d panel go back to the

3d panel I can select my 3d text let's

try something here

let's move the text so I'm going to

actually move the text like up kinda to

the middle a little bit more and I'm

going to size it up I'm going to make it

a little bit bigger so I'm going to

scroll it upward a little bit and I

think I want to try to actually rotate

this a little bit kind of like kind of

like that I wanted to make it I want

this to look like that the I won't call

it a word I don't know that it's quite a

word the

3d if you will is coming out of coming

out of the background is you know sort

of stuck into the background and coming

out of it so let's choose our camera

change the current view here and let's

just rotate this a little sideways and

see kind of what it looks like right

looks pretty cool doesn't it you can see

how the 3d is sticking out or just

straight up going through our background

poster and this is gonna look very

interesting when we when we mess around

and render this so let's set this back

to the default and we may have to zoom

our camera so we can go to current view

camera resume this guy back in a little

bit

voila just like that now let's choose to

render this out and I'm going to speed

this up so we can just race right

through it and see what it looks like

when it's finished completed done

yeah you can see once it wraps up its

rendering just kind of what it looks

like pretty neat right this looks like

your 3d text you can obviously see the

shadow is different where it's popped up

off the ground as opposed to where it's

punching through this gray wall that we

have it set against that's just really

neat you can have a lot of fun with the

3d stuff there's a lot of really cool

really practical stuff you can do with

3d it's definitely something that you

shouldn't be sleeping on something you

shouldn't be ignoring it's really just a

pretty powerful feature set here in

Photoshop and really now that we've

talked about rendering and and how that

works a little bit saving out a 3d

object how do you save one so you can

edit it later on well number one save it

as a PSD but you can also go up to 3d

and we want to make sure we have the 3d

layer selected so select the 3d layer

you can go 3d export the 3d layer and

using this option you can export it as a

number of different 3d file formats so

you can edit it in other applications or

maybe send it somewhere with that that

it requires this type of 3d file format

all kinds of things you can do but

definitely save your PSD because you'll

always be able to come into the PSD and

edit the 3d document that way so that's

really it it's really a crash course on

getting started with 3d I feel like I

was a little bit all over the place but

I really just wanted to go in and and

and yeah I had ten ideas of things I

wanted to cover in my mind but really

stream-of-consciousness go one thing to

the next and talk about going from I've

never used 3d before to let's get some

basic concepts of 3d down certainly some

of the stuff that really really helped

me begin to grasp how 3d worked in

Photoshop and just how much fun you can

have with 3d when it's not frustrating

anymore suddenly it becomes fun and you

can do stuff with it and it it doesn't

feel so paralyzing and bizarre we don't

really have great examples in this

tutorial because we mainly covered ideas

and techniques usually I like to have

some that's also visually really

beautiful but I really really really

wanted to just focus on the techniques

here today and I think we did cover the

techniques today so if you'll learn

something if you enjoyed this video make

sure you hit the like button down there

somewhere below the YouTube player or if

this is on Facebook hit the like button

over there make sure you subscribe to my

youtube channel hit that subscribe

button down there so you never miss

another Photoshop tutorial in the future

and if you create something amazing with

3d make sure you share it on instagram

and tag me I've got my little my

Instagram handle that popped out there

at cut vid tu TV ID I love to see what

you guys create as you make stuff with

these tutorials it's so cool I like to

get in there and mix it up like and

comment and chat with you guys on

Instagram it's a bunch of fun I don't

need any kind of elaborate shout out I'm

not interested in that just I want to

see the stuff that's being made it's so

cool and that's really it for this one

so for 10 steps 5 10 steps to getting

started with 3d in Photoshop that's it

ahh it feels good to get that one off my

chest get it got it good Daniel Dodgen

Tut vidcom I'll catch you

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