Translator: Jihan Chara Reviewer: Denise RQ
We are going to get started with some kindergarten image-word match.
I would like each of you to determine
what is the word that matches the image in number seven.
Starting to come up with some ideas?
Good.
Get them in your head because I want to share with you
what my daughter Adeline chose.
(Laughter)
Adeline chose 'art,'
and as her parent, I thought that was awesome,
but this is an incorrect answer according to the testing guide.
The correct answer is 'mud,' and I'm sure that's what you all chose.
Right, right?
How can something so nebulous be so concrete?
Actually, I think this quiz is a fitting analogy
for the problem in art education today.
Art education has been impacted
by the standards and testing culture like all other disciplines,
and in a lot of ways, we've been focusing on teaching things that are concrete.
Things like elements of art, art history, and foundational skills.
In essence, we're teaching things that we can test and assess.
But I believe art education needs to focus
on developing learners that think like artists.
Learners who are creative, curious, seek questions, develop ideas, and play,
which means we need to be much more intentional
about how we communicate art's critical value
and how we teach for creativity.
So, creativity - let's do a little case making around this.
Most of this you know.
Creativity is being touted by business leaders like the folks at IBM,
by educational reformists,
by economists, even folks as Dan Pink
as the number one thing we need
for student success, economic growth, and general happiness.
We also know the creativity scores in this country are on the decline,
that Torrance creativity test, which has been administered for decades,
has now shown, since the 1990s, a decline,
especially in ages 6 to 12 in the United States.
We also know due to Sir Kenneth Robinson's now famous TED Talk
that schools are fundamentally and foundationally
challenged to cultivate creativity.
But I'm going to share with you some research
that the Wallace Foundation did with Harvard's Project Zero
in which they found the number one thing quality art education can do is develop
"the capacity to think creatively and the capacity to make connections."
So then why is there such a disconnect
between creativity and art education?
I think there's actually a couple of reasons why.
But we are going to focus on communication and messaging.
Those of us in the field have been working
to really move art education out of a defensive place.
We've been trying to make a case for our own existence,
and we're trying to move it more towards an offensive message
especially around creativity.
But we're not there yet,
and so, we're going to place that for another talk, at another time.
Instead, I want to focus on a message
I think is much more problematic and pervasive -
and I hate to put you on the spot,
but I actually feel you are to blame.
I mean, not you per se, but you as a group of people
who actually really support art education
Let me give some context.
As a parent, I often hear adults saying things to children,
as well as to other adults, and to the educators,
things like this,
"Oh, my goodness! Look how well you've drawn that horse!
It's so realistic! You're so creative!"
You've heard messages like that before?
Here's another one I think I hear almost daily,
"Oh, Cindy! I really support art education.
It is very important! I mean, I'm not creative.
I don't have a creative bone in my body. I can't even draw a stick figure."
(Laughter)
These messages are incredibly problematic and the more ...
You may not think they are a big deal,
but the more society pushes them out
and continues to foster
these cliche notions of what is creativity,
the harder it is for those in the field, like me,
to begin moving towards teaching for creativity.
Teaching for creativity. What do I mean by that?
I believe teaching for creativity is embodying the habits the artists employ.
Habits in particular, there are three
that I think are essential to creativity.
They are: one - comfort with ambiguity,
two - idea generation, and three - transdisciplinary research.
We're going to talk about those in a moment,
but first, we're going to do a little audience participation.
I would like each of you to use something on your person:
paper, pencil, your program, phone, glasses; it doesn't matter.
And I'd like you - you'll just get a couple of minutes -
to actually create something that represents the idea of metaphor.
Go ahead.
(indistinct chatter in the audience)
Alright. Be honest.
How many of you had a surge of panic when I just asked you to do that?
(Laughter)
I want you to savor that sensation.
You actually are off the hook,
but I want you to savor that sensation for a moment.
What you just experienced is, I think, the number one obstacle to creative work:
that discomfort,
and that discomfort is ambiguity, it's not-knowing.
I actually learned this from a group of teachers.
We'd been working with them, and they told us, "You know what?
We find that it's really difficult
to engage our students in creative work, in particular, open-ended projects.
It just makes it really hard."
Ironically enough, later that afternoon, we had that same group of teachers,
and we gave them a challenge similar to the one I just gave you.
Interestingly enough, almost immediately,
a couple of them announced they needed to leave for the day.
(Laughter)
Another group needed a break at that moment,
and still, others stayed in the classroom
but refused to participate in the activity.
What we realized
is students struggle with ambiguity because we all do.
Artists, on the other hand, realize that ambiguity is part of the process.
They take it, they identify it, and they tackle it head on.
If artists are doing this, can't you imagine
if art education was a place
where we knew students could go to prepare for lives of not knowing?
I work at the Columbus Museum of Art, and for years now,
we provided the kind of art education that our community requested.
So for example, when we had an exhibition of the work of Claude Monet,
we taught about his history,
we allowed folks to experiment with his materials and his process,
and then, we finally would create lesson plans
and allow others to do the same.
In essence, what we were doing
was generating content and allowing folks to make mini-Monets.
But then it dawned on us
we were not actually engaging them in what made Monet Monet.
And that was the way he thought; Monet's ideas were revolutionary.
He questioned the natural world, the way we see,
he questioned the politics of the time,
and that's what made his work so exceptional.
It was at this moment we realized
we needed to be teaching for idea generation.
So I'm going to have you jump with me now from one artist to another.
(Laughter)
The Lego movie gave us such a gift when they presented the movie this summer.
More or less, what they said
was creativity is not the Lego kid in the direction booklet
but creativity is the bucket of Legos and the potential for ideas within.
Legos are just another material like drawing materials
to help us make ideas manifest.
What I loved about this movie
was the idea of the master builder
or the person who has the courage to have ideas.
But it dawned on me, in much of education, the master builders are the educators.
They're the ones who have ideas, great lesson plans.
But students are secondary to that process.
Students are often more of the artist's assistant,
or sometimes, even just the factory worker getting the project done.
Visualize a classroom full of master builders,
a classroom full of master builders at play.
Yes, play. Play is essential.
Play is a surefire way to kickstart ideation.
Artists play.
They play in a number of ways.
They either play with materials until ideas begin to manifest
or they play with ideas
until they realize what media or materials they need to bring that into reality.
Imagine an art education where educators were comfortable
with the ambiguous classroom
where student ideas and interests lead the learning.
So I need to be honest with you:
nothing in my career, my education, or my teaching
has influenced my thinking as much as being married to an artist.
I am married to Sean Foley,
and what I can tell you about artists is that they're voracious researchers.
They will research anything - bizarre things.
And what I've learned
is that they'll do anything that furthers their thinking.
Let me give you an example.
About ten years ago, Sean had this idea
that if painting were dead what if he were doctor Frankenstein?
He immediately rereads Mary Shelley. He rewatches all the classic horror films.
He then devours books at the library
on natural history, history of medicine, anomalies of nature.
He then starts purchasing taxidermic animals.
(Laughter)
But then, he informs me that we need to go to London.
He must go to London in order to study the museums of the pre-Enlightenment,
and in particular, the early operating theaters.
So in essence, his research manifest,
and Sean ends up making monsters of his own, like this one.
So what Sean was engaged in is transdisciplinary research
or research that serves curiosity.
Imagine if the future of education was not about discrete disciplines
but rather was about disciplines like math, art, and science
being in service to ideas.
What kind of spaces might we create in order to foster that type of thinking?
Could we create centers for creativity
where we cultivate, champion, and measure this type of thinking?
I don't want you for a minute to stop championing art education,
but I do want you to be thoughtful about the chant.
When we say we want creativity in our schools, we often say,
"Don't kill the arts,"
But today, I want that battle cry to address art's critical value,
"Don't kill the ideas."
I want my own children to think like artists
no matter what career path they may choose.
I believe art education is essential for 21st century learning.
And with your help, we can flip the counterproductive messaging
and allow our educators to develop centers for creativity
where ideas are king and curiosity reigns.
Thank you.
(Applause)