hi welcome to half of the nd my name is
Fred wheeler and today I want to talk
about Dungeons and Dragons 5e and how to
make a melee attack if you have a look
at my players handbook on page 195 right
through to page 196 it gives you the
details for making the attack and
rolling damage immediate tech is when
you use hand-to-hand combat the Emilia
ticker allows you to attack a foe within
your reach
now most things have a reach of 5 feet
and for the situation of the user 5-foot
reach a melee attack is typically made
with a handheld weapon such as a sword a
warhammer or an axe a typical monster
makes many attacks using their natural
weapons to strike with such as claws
poems teeth tentacles or other body
parts this example is a battle between a
health joint and the party the fighter
and the rogue are up there and melee
close combat and handheld combat where
they are using their weapons
the first example will be with the
fighter who has the great sword I am
using the character sheet from the
Dungeons & Dragons Phi Z statuses
usually you're using your strength so
have a look on your character sheet and
it will give you what your strength
score is it will also give you the
modifier in this situation the modifier
for this particular character is up +2
to strength you're going to add that to
proficiency if you are proficient with
that with them if you're not proficient
you're just going to use the modifier
for your strength when you make the
attack because the fighter is proficient
with the great sword they get to add the
proficiency which is listed here it's a
plus - this is our first level character
so that means that their attack listed
on the character sheet for the great
sword as a plus 4 so I'm going to write
down 4 and we're going to roll a
20-sided dice and add the result to that
number so I've got a 4 so 4 plus 4
equals 8 now it's not very high the
armor class on a hell giant is actually
13 so there is the D
see that I need to actually hit okay 13
I need to get a score which is either
equal to 13 or greater so let's do this
again and have another go see if the
fight can actually strike and cause some
damage this time so I rolled dice again
I get a 13 that's a lot better so add 13
- 4 comes to 17 our 17 is a lot better
it is definitely more than dirt in the
armour classes 13 17 so it has so now
we're going to roll some damage have a
look on the character sheet for this
particular fighter atlest sit right here
right beside where it says the attack
bonus has got damage and says to d6
that's two six-sided dice and you get
add your strengths modifier which is
listed as - it's doing flashing them and
just going to roll these dice and add
them together and add two so I get a
four plus one plus the strengths
modifier don't forget that that's true
comes to a grand total of seven damage
so that means that the whole giant will
lose seven set points from that attack
it's now the rogues
turn to make an attack I'm using the
character sheet for the rogue that is in
the Dungeons & Dragons fire these stars
it just as before and listed here
there's a short sword now a short sword
is very different to a great sword a
short sword has got the property of
being as an S with them as an S Wickham
means you can use your strengths
modifier or your strength to make the
attack or you can also use your
dexterity you get to choose you can use
either one not all weapons are finesse
rhythms but as they are listed as such
you can choose either one now it would
not be sensible for me to use the
strengths modifier for this particular
road because the road is not very strong
but it has lots of dexterity it's very
quick it has a dexterity of 16 which
means it's modifier is a +3 it is also
proficient with their short sword which
would be sensible to use something you
would actually know how to use
proficiency is plus 2 so
when the rogue over here it makes their
attack they get to add five to whatever
they roll on a 20-sided dice so five
plus forever I roll I get a 14 so 14 add
that together comes to 19 as I said the
attack must be either equal to or
greater than the armor class of the
monster and in this case the hell
drivers only got an armor class of 13 19
is good enough to hit the target so you
get to roll finish having a look at your
character sheet here at Sears right
beside short-sword is the attack plus 5
damage is 1 d6 that's a six-sided dice
and you get to add plus 3
now with the damage you're adding
because it's something else with and
you're not adding your strengths
modifier you're going to be adding your
dexterity modifier because dexterity is
related to a finesse with them so that
is going to be 3 plus whatever I roll on
my six-sided dice which I get a 2 and it
comes to 5 so the rogue strikes the hell
giant with the short sword and does 5
hit points of damage so that is the
simplest way I can explain how to make a
melee attack what we're really doing is
I'm showing you how to make a melee
weapon attack there are other types of
attacks you can you can make that are
melee attacks such as melee weapon
attacks merely an armed attacks
improvised the texts that are melee and
also spell melee attacks but that's
really going to be coming up in another
video if you found this video helpful
and informative please share like and
subscribe make a comment below if you
have any questions about making melee
attacks and in this case I mean melee
weapon attacks leave them in the
comments I will answer those questions
and answer them as best I can and till
next time keep rolling those 20s