3D Modelling - Noob to Pro - Basic Steps

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hi this is a video to go through how to

become a 3d modeling pro in this video

we'll focus on what sort of software

you'll need your mindset where to go for

great tutorials and where the best

places are to start out and what you

should be starting out with modeling so

first of all a bit about me I'm a sixth

form teacher and I teach games design so

mainly 3d modeling and I'm a freelance

3d modeler I take on all sorts of

projects my favorites are games design

characters and game design landscapes

but I also do architectural

visualizations and things like that so

you could say I'm a pro because I get

paid to do these things but I still feel

like I've got a long way to go before

you get to that well what you'd expect a

pro to be but I have a lot of fun doing

it and a lot of fun learning about it so

what sort of program should you use well

there's lots of programs out there but

it really doesn't matter what you choose

it's the tools that are available to you

and it's the tools that you're

comfortable learning that's the most

important it is worth noting that mayor

seems to be the most popular amongst

industry so if you want to go into the

big industries and you want to not have

to learn a new piece of software when

you go in then may is the one for you

substance painter also seems to be the

really common one for texturing so both

those two are very important to the

industry and therefore you might want to

just start on those on the first rung if

you did to go into the industry as a

freelancer you would have to pay for a

license and they're very expensive also

you can get a student license but

obviously you have to show that you're a

student and that of course will only

last you whilst you're a student so if

you want to continue your work

afterwards you have to pay for a license

however there's great advantages to

other programs particularly blender

that's the one I use as a freelancer I

can use blender and I don't have to have

a commercial license or anything like


lots of people argue I will this one's

better this one's not as good the only

program that I really think is that much

better is ZBrush seems to be the

industry standard for sculpting whereas

a program like blender seems to have a

bit of a way to go there although I have

seen some amazing pieces created in

blender it just takes that

- with more effort to get there than it

does with something like ZBrush

substance painter is another one if

you're texturing within blender it's

just a bit more quirky and a bit more

awkward to get to that final stage but

the results can be the same in terms of

where to go for tutorials I've got a

long list

Darrin Lyle I learned a lot from him I

thought he was fantastic and he goes at

a nice pace although I think he's moved

a lot of his tutorials across to you to

me or something like that so he's trying

to sell his work which is fair enough

but still on his channel there's some

great stuff blend the Guru is another

one although I wouldn't start out with

the more complex stuff he does a lot of

very complicated tutorials which are

fantastic but start with the basics

start with the simple I think he makes a

doughnut or something like that

that's a really good starting point he

also produces some excellent resources

as well I would strongly recommend you

don't go into one of the more expert

tutorials like I think there's teddy

bears and explosions and things of that

just because they're quite complicated

and a lot to learn and I don't think you

learned so well just by copying those

things and you're better off starting at

a nice basic beginning point born CG is

a really good one for quick tips there's

lots of four minute or so tutorials on

there I used to do one a day of those

just to get some quick tips a lot of

those tips I'd already know but it was

still really handy to get an overview of

how someone else was doing it and

sometimes should pick up some real gems

yen scopes is another good one for

sculptors one of the only people were

really doing that sort of thing and he's

got quite a fun quirky style another one

for some good short tips and I think

those are really useful one add a really

great way of learning and you can just

repeat it even if you're only watching

it whilst doing something else you can

take those in and then go back to them

knowing exactly where they are half the

batter was starting out without someone

guiding you as a teacher is knowing

where to find the information and good

information that's correct

CG geek is another really good one he

does some excellent tutorials Remington

graphics he's got some great knowledge

and good delivery J&M is another new one

recently and I've really been impressed

with what he's produced some quick tips

lots of things that I didn't realize

learnt a lot from him so let's say

thanks to all those people and sorry I

probably miss quite a few there are lots

out there it really is just immersing

yourself in it looking up different

techniques all the time so where's the

best place to start well I think working

on low poly models so look at a low poly

style and just get the basic shapes get

the basic understanding of the 3d

interface even if you're just using the

basic primitives to build up models

start with that build up scenes it's

great fun because you quickly progress

and you quickly produce something and

it's nice to actually have something in

front of you and say that's mine I've

done something and I'm proud of that

you'll probably look back at it in about

a year's time I think that was

absolutely rubbish but at the time it'll

be the best thing ever so start with low

poly nice and simple simple colors as

well wouldn't go into painting too early

I wouldn't go into sculpting too early

either just keep it simple

mindset is all important you have to

keep failing and learn from those

mistakes especially if you haven't got a

teacher around you'll get frustrated but

you just keep failing and keep failing

and eventually you get better and better

and it's all about learning from your

mistakes and learning from those

failures don't get despondent don't get

frustrated you will get massively

frustrated especially if you're using

blender and you're figuring out how to

use the right click to start off with

very frustrating but keep going and keep

working for it a big question I get

asked a lot is do you have to be an

artist no you don't but it massively

helps so working on your artwork I think

is really helpful even if it's just

simple things like observation looking

at things figuring out how they're made

you might be more technically based

usually I get two types of students one

that's very technical and one that's

very artistic and the artistic ones tend

to want to go into the painting areas or

the sculpting areas and the technical

ones more the sort of architectural

visualization or hard surface modeling

and often they're using box modelling

techniques or planer building up with

planes and lines techniques whereas the

artists they're using the sculpting

techniques and baking out normal maps

and things like that I think that's

probably enough for you to start with

I'll produce some more on this series

probably about workflow and about


techniques that you can go through from

basic concept to finished article and

just what the processes are so you know

what to look for when you're learning

and if you like this sort of tutorial

series then let me know and give it a

thumbs up obviously and more importantly

to me is the comments because I like to

know what people are thinking and any

advice you have of course there's a

beginner series on this channel and

there's an intermediate series on this

channel have a look at those I tend to

focus on the artistic side more than the

technical side so look out for those

little tutorials if your interests in

that type of thing so I hope this helps

and thanks for watching