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Part 1- Room Modeling Tutorial in 3ds max



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hello my name is Val Dorfman and this is

a 3d modeling tutorial today we will

learn how to model a room that includes

walls ceiling floor and the openings for

the windows and will place a camera

inside this room let's begin

I will load AutoCAD 2011 in my case but

doesn't matter which version it is I'll

load the plan I got from the client then

I will clean the plan up because we

don't need all the excess lines and the

rooms and everything this is the only

room we need this is the parents suite

so everything else is expendable and we

can delete it so delete the upper levels

plan we'll delete every room which is

not what the room with that we need and

even the dimensions because we're not

using this the dimensions to build the

3d model in this case

using the trim function to delete

everything beneath the polyline I just

built but that's a whole different

tutorial

now delete everything beneath the line

all the dimensions

the rooms we don't need

I want to stay with a very clean and

understandable plan so I don't get lost

on the lines

but by no means a necessary step but it

makes your life much easier when you

build the space okay now we have a clean

room we'll save it I'll call it plan

cleaned

and now we can go to 3d studio max

I'm using the 2013 version but you can

use any version you want I'm going to

import using the import function the

plan I just created in AutoCAD first I'm

going to see the units are in

centimeters because I'm using

centimeters if you're in the United

States you can use inches feet

in our case it's centimeters now import

the AutoCAD file the plan cleaned just

choose okay

go ahead and select everything I just

imported which are basically lines from

AutoCAD I'm going to go to the top view

and I'm going to see the plan now I

can't group it because I have lines that

are hidden so I'll unhide everything and

now I'll choose everything again and now

I can group the plan now the plan has a

thickness it has a YX because some lines

are beneath other lines we need to make

the plan without a thickness like a real

plan you can see in perspective view

it's very tall

say so now I need to shrink it down on

the y-axis to zero so the plan could be

flat as its supposed to be just

shrinking it that's it now the plan is

flat and I can start drawing the lines

on it to build the walls and everything

else

in fact I use lines and the snap toggle

tool to snap on the points of the corner

zone of the windows and everything else

now we need to check the vertex vertex

option so that I can snap on vertices

but I really don't need the edge segment

only the vertices now I'm going to snap

and draw a line across our interior

walls only I'm going to put a point in

every connection we have if it's a door

or window every connection between a

wall and an object like doors or windows

I'm going to put a point you'll see

later why

dot and I'm going to close the spline

which is our line closed spline now I'm

going to fix some errors like this wall

that is not straight because they we

didn't have a point to snap to so we

just need to correct it it's corrected

I'm going to go to perspective view and

now we can turn our closed spline into

an editable poly right click convert to

editable poly now we have a floor to

create walls from this floor first of

all I'm going to shrink it in as easy

X's now I'm going to choose the borders

shift and drag it up to create the walls

now I'm dragging it up three times the

first time is to create a line for our

lower point of the window the second

time for highest point of the window and

the point where the door ends and the

third one is our ceiling now I'm going

to create boxes in order to use them as

reference reference boxes to match the

lines to the first box will be at length

100 centimeters which is the height of

the box which represents the beginning

of the windows 210 centimetres

represents the end of the windows and

the end of the doors and 280 centimeters

represents the ceiling now I'm going to

take the points on the lines I created

and match them up with the boxes 100

centimeters is the beginning of the

window 210 is the end of the window and

end of the doors and 280 is the ceiling

now we need to delete the boxes because

they were only to measure the height

they have no purpose in their rendering

now we have floors and walls at the

right height I'm going to create

openings for the windows I'm going to

give it a texture so I can see it better

I'm going to choose all the polygons

representing the doors

and I'm going to extrude them the

extrusion number is going to be the

thickness of the walls the doors are

inside so minus 20 note 10 minus 10

that's about right and click OK and now

I'm going to delete the polygons

creating openings I'm going to do the

same thing for the balcony opening and

the windows the belting balcony wall is

20 centimeters I'm going to delete the

polygon I'm going to choose the two

windows inside the room and I'm going to

extract them this wall is 25 centimeters

and again I'm deleting the polygons to

create the openings now we have a room

with the floor and walls and openings

now I'll create the ceiling or choose

border choose the upper border and click

cap this will create the ceiling I'll

choose the ceiling and detach it

calling it ceiling I will call all

everything else walls and I will detach

the floor how will I do that I will

choose the lower polygons then unchoose

the upper from my selection now only the

floor is selected and I will go to the

detach function and call it floor now we

have a room with a ceiling floor and/or

ceiling floor our walls

and I'll just put a camera inside so we

can see how the look we're room we'll

look at the rendering from the

perspective point of view now you can

see I didn't create thickness to the

walls that's because I don't need it

because my camera will be inside the

room I cannot see the other side of the

walls I need to see only the inner walls

so this way it's much cleaner faster and

cheaper on my RAM because we don't have

as many polygons as we would have if

we'd create the outer walls we simply

don't need the other walls we need only

planes representing the inner walls as

you can see in the camera you cannot see

the outer walls and this is our room

now I can place the camera outside the

room and use the clip manual option in

order to clip the cameras view what this

does is starts the camera's view after

the red line so it can place the camera

outside the room and clip the walls near

the camera this way the room will appear

a little bit bigger because the camera

is standing outside of it