hey guys set irezumi Oak Hollow gibbehh
maxime here kinsey a guy known for his
go for the kill battle royale mode in
csgo and who also helped me with my
website has created a very interesting
experiment and I'm going to talk a bit
about it before I go into this video I
want to quickly remind everybody about
the now drinks offer with the code
banana gaming you get 10% off go check
it out in the link below so back to the
video are you able to see or feel the
difference between 64 or 128 tick your
first initial response to that question
is most likely yes duh if you wanted to
be a hundred percent sure you could just
check your net graph but what if the net
graph is disabled would it still be easy
to know hmm
I've been thinking about it but if I
wanted to answer that question with a
hundred percent certainty I would have
to use a jump throw script as you all
know jump throws behave differently on
64 and 128 tick I even have a video on
it's explaining why I'll post it in the
end of the video if you want to see it
but what if we don't have grenades or
net graph would you still be able to
know the difference
Kinzie has released some servers to test
your skills no not your raw skills as a
player your skills of knowing or
determining if the server is 64 or 128
I'll put the link in the description so
you can try it out I really like this
experiment because it might prove that
many of us don't even know what we're
talking about
especially those moments when we think
that 128 tick is better simply because
we think it's better it might even make
you revalue tick rates anyway I did take
part of the experiments and honestly I
was pretty sure I knew the tick rates
but because I know Kinsey he was able to
provide me with the results that I sent
in and apparently I got three out of
three wrong and he hits me with the
smiley just from those results I can say
how hard it is to tell the difference so
it really shouldn't be the most
important factor for a good experience
on a server I honestly think that the
server's performance should be top
priority not its tick rates and this
might be the main reason why
people complain about 64 tick on
matchmaking servers just think about it
really if you are from Europe I really
think you should participate in this
experiment it proves the good points
plus it's really easy to do
just copy one of the servers paste it
into the console finish the game and
votes simple as that arguably one of the
main reasons why you would want to play
on 128 is for the jump throws if
matchmaking is supposed to be a replica
of the competitive scene that pros are
playing on right now then jump throws
should be exactly the same on 64 but
sadly they aren't but if you want to
play on some hundred 28 take servers
with anti cheats
I'm gonna end this video with a super
cool totally not sell out announcements
ECL the European Community League now
has a Legends division where the top 20
players for every month will be invited
to F PLC qualifiers
this means that ECL finally offers a
path to the pro scene exciting times to
be part of the Legends division you have
to have an e low of 2800 on faces and
then you can click this fancy button if
you drop below 2600 ello you will get
kicked automatically and will have to
grind your way back from Division one
the Legends division also comes with
live supports every day with mandatory
discord and it's obviously solo queue
all the way if you have enough ello to
be part of the Legends division or if
you just want to enjoy some quality
games in the other divisions width the
chance to play with some sexy content
creators you can use my code for 20% off
when you subscribe to ECL please hit
like to show your support
put a bell on the sub if you want more
and I'll see you guys soon stay awesome
and go bananas