hello everybody welcome into this Adobe
Photoshop tutorial brought to you as
always by Chuck vidcom you saw the title
up there right we're talking about 3d
today particularly ten things or 10 like
steps that you probably should go
through and know a little
something-something about I just ten
things are gonna get you up to speed in
terms of using 3d and Photoshop today
help get over like the scary feeling or
the I don't know what the heck's going
on and they're kind of feeling you know
all that kind of stuff that that's just
no fun and before we get going
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further ado let's jump into this video
alright so ten things you need to know
about before you get started or as
you're getting started in Photoshop
particularly with 3d now first and
foremost any number one thing is hey can
I even create stuff in 3d in Photoshop
well number one if you're using
Photoshop cs6 you need to have Photoshop
extended if you have Photoshop CC
everything is wrapped into one beautiful
little package now here's a little
little speed bump if you will
back in late 2012 Adobe released a
Photoshop CC update whose thirteen point
one or thirteen point 0.1 or something I
don't know I can't keep track of all the
numbers it was late 2012 in which Adobe
started saying if your computer does not
mean X Y & Z standards despite the fact
that you're paying for full CC you're
just not going to be able to use the 3d
stuff so let's look at some of those
requirements right here right now look
at this this is the fun stuff
right we just have regular old system
requirements but look at this there's a
little footnote snuck in down here 3d
features are disabled on 32-bit
platforms so if your operating system is
not 64-bit 32-bit platforms and on
computers having less than 512 megabytes
of VRAM or video RAM you may need a
dedicated graphics card as basically
what this is saying
with more than 512 megabytes of VRAM
video features are not supported on
32-bit windows systems so windows are
out in the cold when it comes to video
we don't care about video though right
now also down here look at this graphics
processor requirements features
requiring the graphics processor the GPU
the video card GPU if your graphics
processor is unsupported or its drivers
defective the following photoshop
features won't work well it's at the top
of the list 3d so you may want to come
to this website here I will throw this
link in the description to this video so
you can check this out now this is just
right here today when I'm recording this
video presumably in a year three years
five years ten years from now these
system requirements will change and
everything about Photoshop will change
as well so you want to make sure that
before you get started with 3d in
Photoshop you can actually create 3d
stuff in Photoshop and Photoshop will
allow you to create stuff in 3d in
Photoshop so next up we have the 3d
workspace now we can just come up here
to our workspaces drop them and you and
choose 3d and the whole workspace
changes now we get this cool 3d objects
layers panel we have a regular layers
panel we have got the properties panel
which opens up to be a lot larger you'll
see why this becomes a lot larger in a
little bit but the important thing about
3d workspace is when you're in 3d
workspace you're going to be able to
actively grab and adjust and rotate and
move your 3d objects
so if you render or finish your 3d
project and you don't want to
accidentally mess things up or have to
re-render a project and rendering can
take a long time you want to make sure
that you get out of your 3d workspace
and don't mess around on 3d layers so
you do that up here under workspaces or
of course window workspace and just get
out of 3d I have a Tut vid workspace
that's me you can create a custom
workspace or go with the good old
essentials workspace so getting in and
out of the 3d workspace is pretty
important now let's talk about creating
a simple 3d object from scratch I'm
going to shut off this 3d text layer and
beautiful graphics right just some nice
black 3d text I'm going to go to my 3d
panel here and you can see we've we've
really got some sparse options here new
3d layer from file we could load a file
get more content which will take us out
to a website where we can download some
3d content a lot of the good stuff or
virtually all the good stuff you got to
pay for and then all this stuff that's
grayed out there's really one simple
thing we can do here that's let's just
create a new layer something that's not
the locked background layers create a
new layer let's call this 3d object I
don't know we don't even know what we're
creating it let's go back to the 3d it
drop that on you hey look some some new
stuff opened up new 3d extrusion from
selected layer now there's nothing on
the selected layer so not much is really
going to happen there I'm more
interested in this new mesh from layer
we'll talk about post cards in a little
bit depth Maps we're not really going to
get to the the 3d features in Photoshop
are so deep there's so much here it's
really a powerful feature set and it's
really not even a full-fledged 3d editor
you know like the big bad boy 3d editors
but a lot of impressive tools here let's
look at the mesh presets we got all this
cool stuff cone cube rap cube cylinder
donut let's create a donut here just
because hey who doesn't love donuts and
look at this Photoshop says hey look
you're about to create a 3d layer and
also would you like to switch to the 3d
workspace well you know what Photoshop
yes I would because we're about to go to
town creating some 3d stuff and look at
this we've created a 3/12 3d blob it
really doesn't look like too much like a
donut here but if I rotate my view I can
tell yep that's definitely a donut we're
going to talk about this 3d view thing
in just a second for now I'm going to
right click on my little widget here and
just return to my default View mode
before we really go any further guys I
want to remind you like I mentioned in
the open you can pick up a copy of my
course all about advanced Photoshop
stuff geographic designer absolutely
going to love it if you're not
interested in picking up the course
that's why I keep this little sort of
reminder super short click the link if
you're interested otherwise let's get
back to the tutorial all right so like I
mentioned the properties panel really
fills out with a lot of stuff when we
get here into the 3d workspace we
actually have a 3d object just for the
sake of it let's go and look at our
layers panel you can see that this 3d
object is a 3d layer it's got that 3d
cube there you can see it's displaying
like something called textures and
diffuse an image based light and all
this jargon and stuff we're not going to
worry about any of that stuff right now
we're going basic here let's learn about
this a little bit so here in the 3d
panel we have some interesting things we
have an environment option you can see
here where this looks a lot looks really
weird we're not going to mess with the
environment too much here
we have the scene options you can see
all these different options that have to
do with the scene we have a current View
mode now the cool thing about current
view is when you're working with the 3d
camera you're not moving the object
watch the ground plane here right all
this grid when I rotate my view mode I'm
not moving the ground I'm just changing
the way I'm looking at imagine I'm a guy
on the ground right here with a jetpack
and I lift off whoops i just
right-clicked and I lift off I would
have this view of the cone I haven't
moved the cone my position with respect
to the cone has changed and that's
exactly what's happening here so I've
got a car or something and I'm driving
around this donut right the donuts not
actually moving I'm moving in the car my
position with respect to the donut is
changing ok so that's something to
remember now if we use this little
widget down here we can right-click on
that and we can quickly get to any
number of different views of our object
we can look at it from the top down look
at that boom that's your donut from the
top down we say you know we want to go
back to the default view point which is
kind of looking at it straight on we can
choose default and we're back to our
default view point that is super helpful
right click and move around or change to
a different viewpoint because a lot of
times it can be very difficult if you
navigate to this position
I want to get back to that ground plane
view mode it can be a pain in the neck
to get back to exactly where you were
simply right click default BAM you're
right back to your initial default view
point to check out your three object
however you wish
moving down the 3d panel we have our
actual donut we can select and now
what's happened is all of our move tools
have changed so if I click and drag I'm
not changing my viewpoint look at this
I'm moving the actual 3d object now so
as I do this I I stay still and the 3d
object moves right so I can do that I
can use the move tool here to move it
around in my scene I can move it closer
to me I can move it further away I can
do whatever I want with it I'm going to
undo a bunch of times here to just bring
my 3d shape back to the way it was now
up here on our properties panel you can
see that we can do stuff like a cast
shadows or have it not cast shadows so
or catch shadows and star and cast
shadows as well and you can see the
little shadow around the base of our
donut goes away that's kind of cool we
also can choose coordinates and
coordinates are sort of a manual way to
move your object around so you can move
it on the x y&z axis so if I want to
change this along the z axis I can maybe
set this to a thousand right it's going
to sort of shift it closer to me or I
can go negative one thousand to push it
away from me or go negative ten thousand
to really push it away from me so a lot
of cool stuff you can do there if you
know precisely like oh I need to rotate
this you know a hundred degrees along
the y axis was not I'm not going to do
100 there
let's just let's undo that real quick
let's reset that and go back to our
coordinates and let's say we want to
let's rotate it along the X this might
be a little bit easier here let's go
like 75 degrees along the x axis you can
see how it just flips the donut up so if
you know you have a certain degree
amount that you're looking to set this
you can you can very easily do that here
in your coordinates section of the
properties panel now that's when you
have the donut selected if you want to
change how you're looking at the donut
again you want to go back and choose
your current view option and I just
really want to stress this because
working with your current view versus
the other objects in the 3d panel is
really really important you can also
adjust the light so you when you create
a 3d object you get one infinite light
you can drag this light you can you know
change the way that the light is is cast
in your scene you can make the light
blast
right in your object more straight
downward on your object you can straight
up move the entire light now you see
when I deselect that light or delight'
go well if we look here at a 3d layer
I've actually selected current view I
want to go back to my light I can you
know I can grab and move the whole light
if I want there's all kinds of things I
can do here oh by the way we can come
down here to the bottom of the 3d layer
and we can create new lights we can add
a new infinite light we can add a point
light or a spot light you can play
around with those we're not really going
to get into all them in this tutorial if
I grab a second infinite light and I can
really blast living daylights out of the
top of my donut let's go to current view
and let's look at the top of this up
make sure we grab we've got all these
different 3d tools up here in terms of
moving and looking at our objects
differently so let's let's just look at
the top of our donut we can see it's
very very bright white the bottom is
very dark because there's no light
coming up through the ground so let's
just right click here on our little
widget doodad and go back to our default
View mode I don't like that second
infinite light so I'm going to select it
and just click the garbage can icon here
get rid of that second light let's just
keep our initial infinite light so
there's so much you can do here in the
3d panel and the really important thing
is differentiating between when you're
changing how you're looking at your
object right working with that 3d camera
as it's called or working with the
actual 3d object so let's go back to our
layers panel here I'm going to delete
this 3d object I'm just going to select
that layer click on the garbage can boom
it's gone we're still on a 3d workspace
that's fine
because let's go ahead and create this
text this 3d text to actual 3d you can
use this technique with text layers with
shape layers any object you have really
we're going to go 3d new 3d extrusion
from selected layer hit OK and you can
see that Photoshop has created this
3-dimensional text from our our little
you know 3d flat text and Photoshop
we're back in that 3d View mode we have
all this crazy stuff going on we can
change the extrusion depth here in this
case we didn't have this with the donut
but the extrusion depth if I right-click
on this and I go and look at the left
side of the text you can see this is
just the face of the text is over here
the extrusion is the length of this so
right now it's 681 or Vice short and
it's like 250 you can see the extrusion
is just much less it's it's much more
narrow or it doesn't go as deep or as
far back if you will let's right-click
and return to where
default view point and we can see we
still have our 3d text look in the way
it looks so now what if we want to
change the color of this 3d text what if
we want to make it like red or something
like that well here in something like
this 3d text because we have this
extrusion we have a bunch of different
what are called textures or materials
here so we've got our 3d front inflation
material this is the actual front
material the very front face if this was
a neon light fixture this is the piece
that goes on the front we could select
it we could just come up here we could
choose any number of presets or even
goes like this is gold preset you can
see there announces gold craziness would
go with like a different kind of gold
with texture let's just go with that
just for the sake of it we can change
the color of it but you can see up here
diffuse orange with these presets
getting into changing them is a little
bit more complicated so I'm not going to
mess around with that here we're going
to leave it the way it is but let's say
we want to make the sides a different
color well we have this 3d front bevel
option and that is for when we actually
add a little 3d bevel to the text which
we don't have right now so this isn't
really going to do anything for us we
have our extrusion which is the actual
sides and then there's the bevel back if
we add a bevel to the back of the text
and also if we want to add something to
the back of this text itself so the back
and back bevel tho adding textures to
those it's not really we're not really
going to use it for our text because it
the 3d text at the end of the day is
going to end up being more of like a 2d
application people are going to see in
the 2d environment but if you're
creating a real-deal 3d environment
where the back of an object needs to
have textures you're you know building
something like shape or a little house
or something you have the ability to add
textures and color and everything to all
these different layers so let's go to
our extrusion material level here and
I'm just going to go with the fuse and
I'm going to change the color here to
like red so I'm going to hit OK and you
can see here we have this red diffusion
now the reason it looks all dark up here
is just because of where our infinity
light is we're casting some heavy
shadows and that's you know that's fine
we could always go to our infinity light
and we could well we could say hey look
no shadow and you can see while the
shadow on the ground goes away we could
take away some of that light intensity
but that's going to really kill off some
of what's going on with our text but
probably the easiest way to just quickly
go in and change that is coming here
into the actual 3d extrusion material
and go to the illumination option here
and we could just make this like a
darker red something like that so still
going to fit within our color scheme
here
and we do still want there to be a
little bit of a color difference there
go ahead and hit okay with that and
we've got our 3d text actually what I'm
gonna do is come in here and we'll
choose a preset let's go with like this
gold preset to give our our extrusion a
similar color to the front so at least
it looks you know kind of like it
belongs now one more time I just want to
go over moving this object so if we want
to move this object to remember we have
to differentiate between the 3d object
and the camera now I didn't really spend
much time on these tools up here earlier
you can see it says 3d mode we've got
these tools if I hover over the tools
you can see the first one is going to
give me a tooltip orbit the 3d camera
roll the 3d camera pan 3d cameras slide
the 3d camera or zoom the 3d camera but
check this out we've been selected we're
selected we've selected excuse me a
texture inside of our 3d object but if
we actually explicitly select the 3d
object look at the look at what these
change to rotate the 3d object roll the
3d object we're no longer talking about
the 3d camera we're talking about moving
or zooming or scaling in this case the
3d object I select this tool we scale up
our 3d object or we scaled down our 3d
object and look at that look at how it's
lifting off the ground so it's sort of
loading in midair now that's pretty cool
we can select that 3d object and we can
do more manual movements this widget
here you can use this to you know rotate
it as well it can be kind of tricky
using this and getting exactly where you
want to be in terms of like alright
right there is where I want my text to
be the more you play around with it the
more you're going to be able to kind of
figure out what it does and how it works
but a lot of times honestly when you
select this 3d object it's really really
simple to just come up here to the
coordinates icon in the properties panel
and do things a little manually now in
this case I don't know that I really
want to change this too much maybe I
want to sort of pitch it forward or
backward one or the other way so let's
just to pitch it backward a little bit
like this but then I don't want it to be
up off the ground like this I want it to
be right on the ground
so look at this there's a move to ground
button we can go ahead and hit that and
it's going to drop this guy right down
so it's sitting right on the ground
exactly perfectly as a 3d object should
be so moving objects around by numbers
is extremely helpful it's so useful it's
it's great to go in and do when you're
getting frustrated and you just can't
quite figure out why your 3d objects not
sitting exactly where it needs to be or
you want to make sure that there's
absolutely no pitch on it at all make
sure that X there will be set to oh I'm
sorry not the X we'll set that back 250
we want to make sure the rotation X here
is not set to 10 degrees but 0 and we
have just 3d text looking straight on as
though it's been planted on the ground
right in front of where we're looking so
let's drag in or well we'll just open up
an image file here I'm going to jump out
to my finder I'm going to right click on
this image here let's just go open with
Photoshop and it's going to open up this
photo of London here and I'm going to
size it down we make it quite a bit
smaller just so we don't have any issues
in terms of a massive file size bogging
down my system or anything I'm going to
go 1400 by 787 here go ahead and hit OK
and one of things we can do with a flat
image like this we're still in 3d View
mode here I'm just going to right click
and choose layer from background just to
unlock this real quick and then we'll
right-click and we're going to convert
this not to new 3d extrusion from
selected layer but rather let's convert
it to a 3d postcard so a 3d postcard is
a great way to take a very much 2d
object and move it into 3d space you can
use a postcard to take a 2d object like
this and move it into 3d space and allow
it to interact with other 3d objects
with which you're working you can just
do something like I can select this
let's go to our 3d panel there it is
right there layer 0 mesh and I can do
something like just rotate the image any
which way I want in 3d space so let's
say I'm like yeah just want I wanted to
look like an image just hanging out in
actual 3d space just like that now I'll
take my camera here and we'll zoom the
camera out a little bit oops I don't
want to do that I'm going to zoom the
camera out look there we go and there we
go it's just like we have an image just
sitting in 3d space right I'll move my
camera around a little bit there we go
we adjust it just like that that's
exactly what I want I can go back and I
can see here on my layers panel that
it's actually doing the stuff to this 3d
layer and if I get out of 3d workspace
here go back to like I don't know my Tut
vid workspace the image is what it is I
create a new layer here and you know
it's just an image that's been rotated
actually in 3d space so 3d postcard can
be really useful but not only can be
useful there it could also be useful in
an instance like this with our text and
I actually just did a tutorial
very similar to this but we're going to
just sort of do a very very quick
recreation they create a new layer
underneath my 3d text and I'm going to
fill this layer let's just fill it with
black let's go edit fill
you don't actually let's fill with 50%
gray we're going to go contents 50% gray
hit OK
and I'm going to right click on this
layer and I'm going to choose to convert
it to a postcard it's going to say hey
look you're going to switch it to a 3d
layer you're going to switch 3d
workspace yep cool no problemo
and what you can do is we now have an
actual 3d object the 3d text the
postcard is an actual 3d object as well
but it's more or less a 2d layer on a
like a 3d plane or a 3d plane with 3d
properties something like that I can't
remember the technical description is
but it's something like that it's a 2d
objects being brought into 3d space we
can take these two 3d layers select them
both to select the bottom layer command
or control down your shift key and click
on the top layer and then we just go 3d
merge 3d layers and you might think oh
no a lot of damage what's going on but
look at that it's still a 3d layer it
looks a little funky now but that's
because if we go back to our 3d the
panel here we have a couple things we've
got this 3d text we also have this 3d
mesh which is our background so I'm
going to go to my current view and let's
just right click on this and choose to
view this from the left you can see that
our text is actually kind of sticking
like through the background let me just
rotate my camera a little bit you see
that the background is a very thin it's
a 2d image that's in 3d space this is a
thin sliver in there and our 3d text is
actually punching through it well we can
do something like select the 3d mesh
over here in our 3d panel hold down our
control key and also select the other 3d
object to text and use like this align
to the left edge option up just in the
basic move tool and it's going to align
that postcard to the very base of our 3d
text we can simply right click on our
view over here go back to default view
mode and here we are back where we are
now you might say hey look what happened
to background why is there a white
border well remember in real life in 3d
space in actuality when something moves
a little bit further away from you it
appears a little bit smaller and this
background just moved a little further
away from us so let's go to a current
view and we'll just zoom our 3d camera
in a
that so grab this tool up here to just
zoom the 3d camera and let's just zoom
it in just like that until you know
everything is just filled with grey
again now once you've done something
like this you might be thinking okay
what's the big deal I don't I don't
understand what's so great about this
well what's going to be cool about this
is when we render this and this is going
to be the next or the last I should say
of our of our 10 steps to getting
started with 3d and Photoshop when we
render this object out it's going to now
be able to interact with this background
with this gray background yellow color
we reflected onto this grey background
it's going to just work as though it's
one full 3d scene so how do we render
this well you can render at any time by
hitting this little render icon right
here or you can go up here to 3d render
3d layer right
you can also or it's important I should
say to go to the Photoshop preferences
this is Photoshop photos photo shop
preferences 3d or on the windows of the
Edit preferences 3d and you have this
option over here ray tracer the higher
quality your ray tracer threshold is the
less grain there's going to be in the
final render but you start putting this
up as high as it goes you know to like
let's say we put a ray tracer at 10 with
my computer even the render this small
file will probably take 45 minutes no
kidding that's just what it would take
with your with your rate ray set to 10
so we'll knock this down to like 4 to
try to blast out this I don't really
care about it being like crazy high
quality right now we're just doing this
as an example and I'm going to go ahead
and hit OK and now I would have to
render this object so I'm going to a 3d
render 3d layer and I'm going to speed
this tutorial up now I'm going to let
this bad boy render and you're ready
beginning to see how the yellow color
and light is going to be reflected onto
the gray the gray poster background that
we created to be around this text and oh
by the way before I speed it up or maybe
I'm already speeding it up while I talk
over this you're going to get this
little this little window down here at
the bottom from the bottom left part of
your screen that is a little tool to
pop-up window that's going to say hey
look render progress can be found below
and eventually it'll populate and tell
you hey like 6 minutes to go or
something and at any point you can click
the Escape key to cancel the render and
it's not going to destroy
the progress is just simply going to
stop the render where it is at whatever
quality it is so with all this grain
that you see you know or all the grain
there was at the very beginning of this
render we could just stop that render
dead in its tracks right there and say
ooh that's not what I'm looking for I
need to go back and tweak it and adjust
the colors a little bit more or adjust
the positioning a little bit more or
whatever it may be you can do any of
that very very quickly and easily we'll
just let this render finish real quick
and take a look at the final finished
result and as you can see here if we
just zoom in and take a look you can see
it's pretty grainy but you know it
rendered relatively quickly it only took
a couple minutes to render this file out
but you know it's definitely not
finished quality but we can definitely
tell how the 3d object is shadowing and
blending with this 3d postcard we
created it's a totally different effect
than if we just render the 3d object
without a postcard so sometimes you
might want this effect like your 3d
object with 3d text or a shelf or
whatever it is you're creating looks
like it's actually mounted in 3d space
if I go to my layers I create a new
layer here and we do whatever with it
you know we throw in a justement above
it let's go back to my cutted workspace
and we throw I don't know a throw a
gradient map over it or something and
give it one of these crazy colors and
say like a set this to soft light
instead and then we get this you know
all these color effects we could do
something simple like that and it's
going to work with the 3d layer as you
can see and we're not going and tweaking
and adjusting and messing up the 3d
layer to the point where we have to
re-render it now we have rendered it and
we want to go and play with the 3d layer
more let's jump back into 3d space so we
can get to our 3d panel go back to the
3d panel I can select my 3d text let's
try something here
let's move the text so I'm going to
actually move the text like up kinda to
the middle a little bit more and I'm
going to size it up I'm going to make it
a little bit bigger so I'm going to
scroll it upward a little bit and I
think I want to try to actually rotate
this a little bit kind of like kind of
like that I wanted to make it I want
this to look like that the I won't call
it a word I don't know that it's quite a
word the
3d if you will is coming out of coming
out of the background is you know sort
of stuck into the background and coming
out of it so let's choose our camera
change the current view here and let's
just rotate this a little sideways and
see kind of what it looks like right
looks pretty cool doesn't it you can see
how the 3d is sticking out or just
straight up going through our background
poster and this is gonna look very
interesting when we when we mess around
and render this so let's set this back
to the default and we may have to zoom
our camera so we can go to current view
camera resume this guy back in a little
bit
voila just like that now let's choose to
render this out and I'm going to speed
this up so we can just race right
through it and see what it looks like
when it's finished completed done
yeah you can see once it wraps up its
rendering just kind of what it looks
like pretty neat right this looks like
your 3d text you can obviously see the
shadow is different where it's popped up
off the ground as opposed to where it's
punching through this gray wall that we
have it set against that's just really
neat you can have a lot of fun with the
3d stuff there's a lot of really cool
really practical stuff you can do with
3d it's definitely something that you
shouldn't be sleeping on something you
shouldn't be ignoring it's really just a
pretty powerful feature set here in
Photoshop and really now that we've
talked about rendering and and how that
works a little bit saving out a 3d
object how do you save one so you can
edit it later on well number one save it
as a PSD but you can also go up to 3d
and we want to make sure we have the 3d
layer selected so select the 3d layer
you can go 3d export the 3d layer and
using this option you can export it as a
number of different 3d file formats so
you can edit it in other applications or
maybe send it somewhere with that that
it requires this type of 3d file format
all kinds of things you can do but
definitely save your PSD because you'll
always be able to come into the PSD and
edit the 3d document that way so that's
really it it's really a crash course on
getting started with 3d I feel like I
was a little bit all over the place but
I really just wanted to go in and and
and yeah I had ten ideas of things I
wanted to cover in my mind but really
stream-of-consciousness go one thing to
the next and talk about going from I've
never used 3d before to let's get some
basic concepts of 3d down certainly some
of the stuff that really really helped
me begin to grasp how 3d worked in
Photoshop and just how much fun you can
have with 3d when it's not frustrating
anymore suddenly it becomes fun and you
can do stuff with it and it it doesn't
feel so paralyzing and bizarre we don't
really have great examples in this
tutorial because we mainly covered ideas
and techniques usually I like to have
some that's also visually really
beautiful but I really really really
wanted to just focus on the techniques
here today and I think we did cover the
techniques today so if you'll learn
something if you enjoyed this video make
sure you hit the like button down there
somewhere below the YouTube player or if
this is on Facebook hit the like button
over there make sure you subscribe to my
youtube channel hit that subscribe
button down there so you never miss
another Photoshop tutorial in the future
and if you create something amazing with
3d make sure you share it on instagram
and tag me I've got my little my
Instagram handle that popped out there
at cut vid tu TV ID I love to see what
you guys create as you make stuff with
these tutorials it's so cool I like to
get in there and mix it up like and
comment and chat with you guys on
Instagram it's a bunch of fun I don't
need any kind of elaborate shout out I'm
not interested in that just I want to
see the stuff that's being made it's so
cool and that's really it for this one
so for 10 steps 5 10 steps to getting
started with 3d in Photoshop that's it
ahh it feels good to get that one off my
chest get it got it good Daniel Dodgen
Tut vidcom I'll catch you
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