I know the early access element to
battlefield 5 is causing a little bit of
a rift in the community at the moment
some people aren't fans are paying more
money to get earlier access I totally
get that point of view and to be honest
the staggered launch with three
different launch dates for battlefield 5
is just confusing to say the least
however there is one advantage to this
that I can point out dice has an early
opportunity to collect data about their
weapon balanced vehicle balance how
people use the tools they've been given
and then they can figure out priorities
for new things making their way into the
game and in this video today I've got a
bunch of information that dice has
released over the last few days about
some of that new stuff that will be
added to Battlefield 5 very soon first
of all let's talk about some of the
features that were listed in the full
patch notes document released by the
dice team on the day that early access
began on November the 9th and we're
gonna detail some items that dice has
already spoken about before the launch
again I know there's quite a
conversation about what dice should and
should not have included with the launch
of Battlefield 5 I know things were
mentioned as part of a marketing
campaign that then got pushed back in my
opinion that wasn't okay but we are
where we are today and at least we do
get to know about these features and
that they are still coming to the game
let's start off with gunner crowd
support now this is a feature where
you're going to be able to duck down
from the gunner position on top of
vehicles at the moment you're exposed
and a lot of the time you get your head
sniped off I've done that to a lot of
people already and I've had it done back
to me as well to be on the receiving end
it's quite frustrating there's no real
way to defend yourself other than to
shoot back at a player but sometimes
it's another player that shoots you
whilst you're concentrating on something
else so gonna Crouch suppor is targeted
for the tides of war chapter one patch
and chapter one starts in early December
so not too far away although the same
feature for stationary weapons on the
ground things like the pack 40 gun
mounted machine guns AAA cannons and
even more that's a little bit further
away because they operate
currently two gonna positions on
vehicles so for those stationary weapons
it's gonna take a little bit longer
next up body dragging I know this one is
probably the most asked about feature
for battlefield 5 I see the question in
my comments section literally every
single video people asking where this
feature is dice is still working on it
and it will arrive soon TM but right now
there is no fixed day or time period for
it now I did speak to a dice dev in
Stockholm at the launch capture event
and they said they have a version of it
working in-house at the moment but it's
not ready to be released it needs to be
cleaned up it needs to be polished and
properly tested first so I know it's a
feature that we all want we are gonna
have to wait a little bit longer but it
is still coming to battlefield 5 next up
we have a limb penetration damage model
that's going to be implemented for the
full launch of battlefield 5 so that
should be here very soon this is a
feature that correctly calculates a kill
based on trajectory if other body parts
happen to be in the way before you hear
a player's head so for example if a
soldier's arm happens to be in the
trajectory of a bullet that is also in
the trajectory of hitting that players
head the game will correctly attribute
that as a headshot kill as the bullet
would go through the arm and then hit
the head behind it previous battlefield
games did not have this feature and that
would result in some strange scenarios
where you know you should have hit a
headshot but another body part sort of
came in and absorbed the bullet instead
just giving you a hitmarker that's being
rectified and will be in at the full
launch of valve fill 5 we will also be
getting a ground-based airplane resupply
station that's going to be implemented
again for the full launch of battlefield
5 so to resupply airplanes will now have
to fly very near or through what dice is
calling a skyhook gate on the ground and
that's going to be two masts with a
hanging cable connecting them so you
know what you're looking for they're
going to be placed around the edges of
maps and they'll show up in the HUD with
the supply icon when you're in an
airplane next up on the list is a really
important change I think and one I'm
really excited to see a brand new
tactical deploy screen
is going to be implemented into
battlefield 5 it's going to replace the
current split of squad deploy and the
deploy screen and it's going to combine
them together dice heard feedback from
the open beta the players would prefer
them to be combined in some way so
that's exactly what they're doing
something like this isn't a quick fix
it's going to take some time and
therefore this is not something that has
a date attached to it yet but here's
what's gonna happen
the squad deploy camera and that's where
you see the over-the-shoulder view of
your squad mates that's gonna be taken
out of the death loop and it's going to
be added to the deploy screen which is
the top-down map view and you're gonna
see spot deploy as a tab on that screen
you'll then be able to flick between
both screens as you wish but this will
shorten the death loop and take you back
to the top-down map every time you bleed
out so essentially the game is
implementing a battlefield 4 style
deploy screen but rather than the
soldier camera being in the bottom
corner where it's quite small you'll be
able to go fullscreen with your squad
mates and see exactly where they are
now dai says this will enable you to
make more tactical choices about where
you want to spawn back in from as you'll
have more information on one screen
rather than the information being split
across two screens where you cannot
return to one if you choose to go to the
other it's a good quality of life fix
this one and I think it's something that
a lot of players have been asking for
and another big change now dice is also
going to be upgrading the kill cards
they're calling it kill card 2.0
currently the kill card is extremely
sure and it doesn't give you a lot of
information before moving on to the
downstate screen that's where you can
skip or hold on for a revive the kill
card will be bolstered with more
information about your killer how they
killed you what they were using and in
general just improve that experience so
you have a better understanding of how
it is that you got killed
no one likes dying but dice is trying to
make the experience more informative
similar to Battlefield 3 or 4 skill
cards again this is not a quick fix
there's no date attached to this change
yet but it is nice to see the dice is
going to change this experience and make
it a bit better
so those are the changes that came
directly from the patch notes for the
launch of the game but that's not the
only set of changes and upcoming
features that we now know about the
other day on Twitter
eric Ortman who is the lead engagement
designer at dice for Battlefield 5 he
handed out some details about how the
team is working to improve the
experience when it comes to playing the
game and progressing your items firstly
Eric address that some players have
already reached rank 50 for their career
in battlefield 5 he congratulated those
people but he says there will be more
progression outside of your career rank
and weapon ranks coming very soon with
the tides of war chapter rank if you've
been properly keyed in the first few
days of early access and you have hit
rank 50 then I will say congratulations
to you as well that's just an insane
achievement but there will be more
coming for you in early December when
that first chapter arrives he does say
that the progression is a little bit
different in your chapter rank compared
to your career rank and they're
exploring more ways that they can
increase the career rank and change the
progression there as well in the future
so you've always got stuff to achieve
Eric also said that the team is working
to reduce the amount of clicking and
moving in and out of menus within your
company which was a big bug bear of mine
that I mentioned in my gameplay video
last week as a negative for battlefield
5 at the moment the entire customization
setup is quite finicky and unintuitive
in my opinion but it's great that dice
heard the feedback and will be making
some changes to make customization less
annoying the amount of customization
that we have in this game is great it
goes far beyond what battlefield one
offered but the way you have to go about
it at the moment is quite laborious so
I'm excited to see what those changes
are when they release and additionally
to that dice is working on improving the
customization experience across factions
as well Eric says that some players are
annoyed that their weapon and gadget
load outs are not synced across factions
and sometimes people forget to change
things before they spawn back in to a
new map that's changing improvements
will be made to that flow which is good
to hear the customization of
specializations on your weapons and
vehicles in-game isn't something that
you can change
right now that's not possible but it is
coming soon according to Eric this is
something dice heard from the open beta
they couldn't secure it for early access
launch but it will arrive soon so at
some point you won't have to leave
matches to change your specializations
which is a good thing something else
that's going to appear in game soon our
special assignments these are currently
tracked in game when you're playing but
they can't be managed in game that's
gonna change soon you'll be able to
discard and select new special
assignments in game instead of having to
leave matches to activate new ones and
lastly the objective capture status that
sits at the top of the screen that gets
hidden if a critical message pops up
about the game-mode dice is gonna change
that and they're fixing it so that
doesn't happen anymore which is awesome
another nice equality of life change
there now that is a lot to be working on
some big quality of life changes that
are going to make the experience better
and in my opinion some game-changing
additions in the pipeline arguably body
dragging is still the number one feature
that people really care about and really
excited for tactical deploy that's going
to replace those deploy screens with
something that's just much better and
I'm quite liking the idea of gonna
crouch support I'm really looking
forward to seeing how that's implemented
and then seeing it for stationary
weapons as well in the future once
they've got that working I will say
however it is a little bit frustrating
to not have a fixed date where we know
these updates and changes are coming but
I understand that things need to be
developed they need to be tested and
then released so locking down the date
sometimes might lead to disappointment
if you have to push back the day because
something went wrong that's just more
annoying for players in general so I can
understand a date not being given it is
good to hear however the updates and
changes will start arriving as early as
chapter 1 of the tides of war which is
called overture and that starts in early
December so here's hoping that dice can
keep up that pace and deliver those
features that will make battlefield 5
better and better as time goes on but
now I think it's time to let me know
what you think about this are these
changes ones that you're looking forward
to or is there something else outside of
these
that you think needs to be looked at or
changed let me know down below in the
comment section make sure you subscribe
to the channel with notifications
switched-on that way you won't miss any
of my future videos on battlefield 5 and
a big thank you to all of you for
watching today but until next time my
name is wes tee and i'll catch you guys
in the next video
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