If you're interested in making either 3D animations visual effects video games Vr or 3D printing?
Then this is the video for you this video will give you an introduction to 3D from a complete beginners?
Perspective by answering these two important questions
Where should I start and what software should I be using?
So let's start with this first one
There's a lot of buzzwords related to 3d. [you've] got 3D gaming 3D printing
Animation Vr. Archive is visual effects and many more, so if you're confused
[I] don't blame you
Well regardless of what field you want to specialize in a basic understanding of 3D is
Necessary for all of these and what you learn in one field can often be transferred to another
Like let's say you made this one character
Well that character could be rigged and animated to create an animated short
Or it could be exported [to] a game engine and used as a playable character
It could be 3D printed to make a little chess piece it could be injected into a Vr
World or it could simply be rendered as a still image
So getting started in any of these areas
requires this basic understanding of 3D
What are the basics well they could be summed up as follows?
Modeling an object by creating a cage and moving it about till it forms the [shape] of your object
textures or materials to make the surface look real when it's rendered and
Lighting to create a pleasing final image when it's rendered
These are what you could call the three building blocks of 3d now when you get more advanced. You'll learn about other stuff like
Animation or compositing but 95% of what you want to make in 3d, we'll use these fundamentals
and by the way if you're [interested] in learning any of this stuff
Stay to the end of the video and I'll [suggest] a video series for you to start on
So that's where to start learning the fundamentals
Now the next question that follows. This is a big one
What software should I be using and this has made all the more daunting by the number of software choices?
Now some people will say that you should be [using] whatever the large studios are using but there's not really an industry standard
studios today typically use a range of different software's for different things and
Some studios like pixar use their own in-house software that isn't even available to the public
But the good news is that if a studio likes your work. It doesn't matter. What software you use
Art is their number one [priority] [if] you've got a great Portfolio?
You're already in
Provided they're not on a tight deadline most studios will train you if you don't already use the software that they do
Case in point [you] on leonard who uses Blender when he got a job at animal logic on the Lego movie they used
XSi
so his first two weeks on the job was to learn it and
Since he already knew the fundamentals of animation, and theory in Blender
That was easily transferred to xSI and once he learned it. He was quickly up to speed with the rest of the studio
So trust me [a] lot of beginners get hung up on using. What the studio's use
But it's really not that important in my opinion your priorities for choosing a software should be one it's inexpensive
[especially] while learning to its functional to what you actually want it to do and three it's easy to learn
so it's for these reasons that I recommend that everyone start with Blender and
I don't just say this because I happen to have [a] channel called Blender guru [I] say it for several reasons
The first reason is that of all the choices blender is the only one which is
100% free you don't have to buy expensive software licenses or apply for
Limited student discounts, it's free and it always will be
Now when you're just starting out
This is [really] important because you don't yet know if you'll even like 3d yet
I'm just [being] realistic here because I know people it assumed that the only way to learn 3D was to enroll at a college
spend upWards of
$100,000 in student loans pay for expensive software licenses and then after two years have the sudden realization
The 3D wasn't what they expected
Now if they had started learning Blender at home
Followed some free YouTube tutorials. They would have spent
$0 and
Honestly, they [probably] would have enjoyed it more
So blenders free but the next natural thought then is is blender as good as the expensive alternatives
After all what's all that money go to if it's not to make them better
Well, just like how wikipedia crusts and carter money doesn't always equal better
Blunder is developed by volunteers around the world which has its pros and cons
but one of the advantages is [that] you often get features that users truly want [whereas] a public company often need to do a
cost-benefit analysis to justify development time to their shareholders
But the real secret [sauce] of Blender
And this is the thing that really separates it from other open source software's is the open movies
Ton Roosendaal who is the creator and founder of Blender?
Realize that without a real project to test blender on that [they] never know what features were necessary to make Blender production ready
So in 2005 he came up with the idea of open movies
Short films that were made with blender so they could learn the crucial features that artists need
They started with elephants dream in 2005 which Led them to develop the compositor
Then big buck bunny which helped them to develop for rendering
syntel help them develop smoke simulation tears of steel for camera tracking and visual effects and
Cosmos laundromat for improved painting and performance among other things there's even more open movies
I haven't mentioned yet
But if you want to binge watch some great short films while also seeing what blender can do I recommend watching [Sin] [til] cosmos laundromat?
Common on Des - you can click the buttons here to watch them directly
These open movies have helped [len] to go from being a low-key hobbyist tool to something. That's truly
Production-ready with Blender you could render photorealistic images
model and Sculpt characters create realistic environments
Architecture Fire smoke Fluid object simulations camera tracking
compositing and much much more
Tony derose from Pixar said that blender can do almost everything that pixar?
In-house software can do and that a bunch of guys who use blender in their garage will be the next [pixar]
So that's what Blender can do
Before I close I'll mention the final reason that I think beginners should start with Blender
And that's the community in terms of search volume
Blender dominates YouTube with several YouTubers like myself regularly making free tutorials on characters environments
cars or virtually anything you want to make I've
Heard from users of other packages that this is one of Blenders very strong points
The community seems to want to give back and as a result you'll find people online
That are constantly going out of their way to offer help
There's an active Blender subreddit a dedicated blender stack exchange [a] blender news site and a blender [artform]
So if you're looking to get started in 3d blender is a very solid choice now
I personally have been using blender for 12 years, but I started in the exact same position that you're in right [now]
I taught myself how to use Blender by following some free tutorials that I found online
But today, I teach others to do the same so through this Youtube channel Blender guru I make Blender tutorials
And I show people how to use blender so to help beginners like yourself what I've done is I've created a special
YouTube course
[that] will show you a complete
Introduction to Blender so how to use the interface and then how to do everything that I just mentioned so the basics of modeling
Texturing and lighting and how to create your very first scene, so if you're complete [beginner], and you're looking to get started in Blender
I recommend giving it a watch which you can do right here by clicking
That little button and that will take you there otherwise. Thank you for watching and I hope to see you in the next video. Bye