one of the most common opening traps for
beginning players is the four move
checkmate this usually starts out with
the moves
efore d5 both of these are excellent
moves but now why tries for a quick
attack with the move Queen h5 so what is
White's threat with Queen h5 why
develops a piece and by creating the
threat Queen takes e5 forces black to
defend at least temporarily so how
should black deal with this threat well
let's look at some of blacks options
Knight f6 a counter texting's Queen is
simply a bad move because of Queen takes
d5 the worst option is probably g6
because after Queen takes e5 white is
threatening both the king and the rook
on h8 and will simply win a piece after
or something like Queen takes Queen e7
and Queen takes h8 Queen f6 defends the
pawn but it blocks the natural square
for the g8 Knight
we need 7 blocks at development of the
bishop on f8 and d6 blocks the options
for the development of the black Bishop
and really doesn't develop a piece so
what should black do well 96 is a great
move not only does this move develop a
piece and protect the pawn on e5 it also
opens up the potential for a
counter-attack against the white
position did anyone notice that when the
Queen moved to h5 it left the c2 upon
unprotected watch how this can be an
important factor as the game continues
Bishop c4 white develops a piece in to
an aggressive post once and it threatens
the sensitive f7 square what is White's
threat
well now the Queen and the bishop are
working as a team and if black misses
that the real threat he can lose very
very quickly Knight f6 Queen takes f7
checkmate and the game is over
so how does black defend against this
threat
well g6 this is a good move creates a
counter-attack against the coin forcing
white either to lose the queen or move
the queen so white plays we have three
what is White's threatening once again
the Queen it threatens the f7 pawn so
how does black deal with this threat
Knight f6 I would like to make a quick
comment
queen of six is not such a great move
because y can just develop very normally
with something like C three and after
Queen trade you've just helped white
develop his pieces you want more than
this
so Knight f6 blocking the Queen's attack
and developing another piece and
threatening the e4 pawn white black
can't take it now but the Queen might
have to move later
so Queen b3 and now black and start a
counter-attack with 94 and at this point
what black has the better game if white
takes on f7 he simply will lose a piece
after King e7 coin C 4 and Bishop b5 now
the Queen must move away and black will
take the bishop on c7 on f7 if
G for threatening to attack the knight
on f6 the same reply night D for
attacking the Queen and the sensitive c2
pawn at this point Black has taken over
the initiative and is ready to start
attacking white and White's idea of a
quick checkmate has failed and must
change his plans I hope this helps you
avoid losing to the four-move checkmate
you